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Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.
A light-weight and powerful meta-prompting, context engineering and spec-driven development system for Claude Code by TÂCHES.
Access your entire server infrastructure from your local desktop
Unity package to customize the default hierarchy, however you want it.
Unity asset for adding outlines to game objects
TouchDesigner workflow tools and UX improvements and more
Repository of various Touchdesigner .tox files I made.
A collection of smaller components to make live as a developer easier.
A chord identifier and harmonizer for MIDI files
A whimsical collection of everyday TouchDesigner components
Visualize how much space each asset in your Unity game takes and quickly optimize your game's file size
Unity WebGL platform and version comparisons with a lot of nice extras
Globaly Unique IDentifier (GUID) for Game Objects and Components.
Implementation of a persistent serializable GUID (Globally Unique Identifier) for Unity.
Lightweight Unity Utility adding coloured folders and icons to your project window
Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.
User-friendly AI Interface (Supports Ollama, OpenAI API, ...)
Extend the Unity Toolbar with your own Editor UI code.
Color game objects in Unity's Hierarchy window
GeoPix is a free and open source real-time lighting control and previz software. It's built in TouchDesigner, with a workflow and UI/UX inspired by 3d animation software.
Unity infinite scroller (UIS) is an extension allows you to use the ScrollRect control as an infinite scroller/spinner
Build guide for the LMN-3 project