Reduce garbage produced every update#38
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cache ControllerButton.values() and ControllerAxis.values() to prevent creating garbage also axis values are no longer boxed into Float objects every update
| @@ -164,7 +167,7 @@ private void updateButtonsState() { | |||
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| private void initializeState() { | |||
| for (ControllerAxis axis : ControllerAxis.values()) { | |||
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I know this is only called once, but is there a reason this does not use CONTROLLER_AXIS_VALUES?
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Exactly, I was only concerned with the update method. Since this is only called once, it doesn't matter here. I'll happily change it to what you prefer.
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I think it is better to use the new constant, otherwise code readers may ask why it is used only at some places.
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Alright. Won't get to it this weekend, but will implement the changes after the weekend.
also use the constants instead of ControllerButton.values() consistently throughout the file
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Forgot about this one, sorry, but finally made the changes. |
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Hi, after some profiling found that this library produces quite some garbage every frame/update.
ControllerButton.values()andControllerAxis.values()for the update methods, since those were creating new arrays all the time. (some JVMs might be able to correctly optimize this, but the one I profiled did not)axisState.put(id, value);was causing the values to be boxed to newFloats every update, so I introduced a simple wrapper class with a mutable float, which does not create any garbageThis only covers the desktop version, similar optimizations could be made for other platforms probably.
IDK if this can be merged as-is, but would love to hear about any suggestions or doubts.