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Scope widget cherry-picked from binding-scroll branch. #1151
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| Original file line number | Diff line number | Diff line change |
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@@ -11,3 +11,4 @@ Kaiyin Zhong | |
| Kaur Kuut | ||
| Leopold Luley | ||
| Andrey Kabylin | ||
| Robert Wittams | ||
| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,278 @@ | ||
| use crate::kurbo::{Point, Rect}; | ||
| use crate::{ | ||
| BoxConstraints, Data, Env, Event, EventCtx, LayoutCtx, Lens, LifeCycle, LifeCycleCtx, PaintCtx, | ||
| Size, UpdateCtx, Widget, WidgetPod, | ||
| }; | ||
| use std::marker::PhantomData; | ||
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| /// A policy that controls how a Scope will interact with its surrounding application data. | ||
| /// Specifically, how to create an initial State from the Input, and how to synchronise the two. | ||
| pub trait ScopePolicy { | ||
| /// The type of data that comes in from the surrounding application or scope. | ||
| type In: Data; | ||
| /// The type of data that the Scope will maintain internally. | ||
| /// This will usually be larger than the input data, and will embed the input data. | ||
| type State: Data; | ||
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| /// The type of transfer that will be used to synchronise internal and application state | ||
| type Transfer: ScopeTransfer<In = Self::In, State = Self::State>; | ||
| /// Make a new state and transfer from the input. | ||
| /// This consumes the policy, so non cloneable items can make their way into the state this way. | ||
| fn create(self, inner: &Self::In) -> (Self::State, Self::Transfer); | ||
| } | ||
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| pub trait ScopeTransfer { | ||
| type In: Data; | ||
| type State: Data; | ||
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| /// Replace the input we have within our State with a new one from outside | ||
| fn read_input(&self, state: &mut Self::State, inner: &Self::In); | ||
| /// Take the modifications we have made and write them back | ||
| /// to our input. | ||
| fn write_back_input(&self, state: &Self::State, inner: &mut Self::In); | ||
| } | ||
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| /// A default implementation of scope policy that takes a function and a transfer | ||
| pub struct DefaultScopePolicy<F: FnOnce(Transfer::In) -> Transfer::State, Transfer: ScopeTransfer> { | ||
| make_state: F, | ||
| transfer: Transfer, | ||
| } | ||
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| impl<F: FnOnce(Transfer::In) -> Transfer::State, Transfer: ScopeTransfer> | ||
| DefaultScopePolicy<F, Transfer> | ||
| { | ||
| pub fn new(make_state: F, transfer: Transfer) -> Self { | ||
| DefaultScopePolicy { | ||
| make_state, | ||
| transfer, | ||
| } | ||
| } | ||
| } | ||
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| impl<F: FnOnce(In) -> State, L: Lens<State, In>, In: Data, State: Data> | ||
| DefaultScopePolicy<F, LensScopeTransfer<L, In, State>> | ||
| { | ||
| pub fn from_lens(make_state: F, lens: L) -> Self { | ||
| Self::new(make_state, LensScopeTransfer::new(lens)) | ||
| } | ||
| } | ||
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| impl<F: Fn(Transfer::In) -> Transfer::State, Transfer: ScopeTransfer> ScopePolicy | ||
| for DefaultScopePolicy<F, Transfer> | ||
| { | ||
| type In = Transfer::In; | ||
| type State = Transfer::State; | ||
| type Transfer = Transfer; | ||
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| fn create(self, inner: &Self::In) -> (Self::State, Self::Transfer) { | ||
| let state = (self.make_state)(inner.clone()); | ||
| (state, self.transfer) | ||
| } | ||
| } | ||
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| /// A scope transfer that uses a Lens to synchronise between a large internal state and a small input. | ||
| pub struct LensScopeTransfer<L: Lens<State, In>, In, State> { | ||
| lens: L, | ||
| phantom_in: PhantomData<In>, | ||
| phantom_state: PhantomData<State>, | ||
| } | ||
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| impl<L: Lens<State, In>, In, State> LensScopeTransfer<L, In, State> { | ||
| pub fn new(lens: L) -> Self { | ||
| LensScopeTransfer { | ||
| lens, | ||
| phantom_in: PhantomData::default(), | ||
| phantom_state: PhantomData::default(), | ||
| } | ||
| } | ||
| } | ||
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| impl<L: Lens<State, In>, In: Data, State: Data> ScopeTransfer for LensScopeTransfer<L, In, State> { | ||
| type In = In; | ||
| type State = State; | ||
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| fn read_input(&self, state: &mut State, data: &In) { | ||
| self.lens.with_mut(state, |inner| { | ||
| if !inner.same(&data) { | ||
| *inner = data.clone() | ||
| } | ||
| }); | ||
| } | ||
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| fn write_back_input(&self, state: &State, data: &mut In) { | ||
| self.lens.with(state, |inner| { | ||
| if !inner.same(&data) { | ||
| *data = inner.clone(); | ||
| } | ||
| }); | ||
| } | ||
| } | ||
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| enum ScopeContent<SP: ScopePolicy> { | ||
| Policy { | ||
| policy: Option<SP>, | ||
| }, | ||
| Transfer { | ||
| state: SP::State, | ||
| transfer: SP::Transfer, | ||
| }, | ||
| } | ||
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| /// A widget that allows encapsulation of application state. | ||
| /// | ||
| /// This is useful in circumstances where | ||
| /// * A (potentially reusable) widget is composed of a tree of multiple cooperating child widgets | ||
| /// * Those widgets communicate amongst themselves using Druids reactive data mechanisms | ||
|
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| /// * It is undesirable to complicate the surrounding application state with the internal details | ||
| /// of the widget. | ||
| /// | ||
| /// | ||
| /// Examples include: | ||
| /// * In a tabs widget composed of a tab bar, and a widget switching body, those widgets need to | ||
| /// cooperate on which tab is selected. However not every user of a tabs widget wishes to | ||
| /// encumber their application state with this internal detail - especially as many tabs widgets may | ||
| /// reasonably exist in an involved application. | ||
| /// * In a table/grid widget composed of various internal widgets, many things need to be synchronised. | ||
| /// Scroll position, heading moves, drag operations, sort/filter operations. For many applications | ||
| /// access to this internal data outside of the table widget isn't needed. | ||
| /// For this reason it may be useful to use a Scope to establish private state. | ||
| /// | ||
| /// A scope embeds some input state (from its surrounding application or parent scope) | ||
| /// into a larger piece of internal state. This is controlled by a user provided policy. | ||
| /// | ||
| /// The ScopePolicy needs to do two things | ||
| /// a) Create a new scope from the initial value of its input, | ||
| /// b) Provide two way synchronisation between the input and the state via a ScopeTransfer | ||
| /// | ||
| /// Convenience methods are provided to make a policy from a function and a lens. | ||
| /// It may sometimes be advisable to implement ScopePolicy directly if you need to | ||
| /// mention the type of a Scope. | ||
| /// | ||
| /// # Examples | ||
| /// ``` | ||
| /// #[derive(Data, Lens)] | ||
| /// struct AppState{ | ||
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| /// name: String | ||
| /// } | ||
| /// | ||
| /// #[derive(Data, Lens)] | ||
| /// struct PrivateState{ | ||
| /// text: String, | ||
| /// other: u32 | ||
| /// } | ||
| /// | ||
| /// impl PrivateState{ | ||
| /// pub fn new(text: String) -> Self { | ||
| /// PrivateState{ text, other: 0 } | ||
| /// } | ||
| /// } | ||
| /// | ||
| /// fn main(){ | ||
| /// let scope = Scope::from_lens(PrivateState::new, | ||
| /// PrivateState::text, | ||
| /// MyWidget::new() ); | ||
| /// } | ||
| /// ``` | ||
| pub struct Scope<SP: ScopePolicy, W: Widget<SP::State>> { | ||
| content: ScopeContent<SP>, | ||
| inner: WidgetPod<SP::State, W>, | ||
| } | ||
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| impl<SP: ScopePolicy, W: Widget<SP::State>> Scope<SP, W> { | ||
| /// Create a new scope from a policy and an inner widget | ||
| pub fn new(policy: SP, inner: W) -> Self { | ||
| Scope { | ||
| content: ScopeContent::Policy { | ||
| policy: Some(policy), | ||
| }, | ||
| inner: WidgetPod::new(inner), | ||
| } | ||
| } | ||
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| fn with_state<V>( | ||
| &mut self, | ||
| data: &SP::In, | ||
| mut f: impl FnMut(&mut SP::State, &mut WidgetPod<SP::State, W>) -> V, | ||
| ) -> V { | ||
| match &mut self.content { | ||
| ScopeContent::Policy { policy } => { | ||
| // We know that the policy is a Some - it is an option to allow | ||
| // us to take ownership before replacing the content. | ||
| let (mut state, policy) = policy.take().unwrap().create(data); | ||
| let v = f(&mut state, &mut self.inner); | ||
| self.content = ScopeContent::Transfer { | ||
| state, | ||
| transfer: policy, | ||
| }; | ||
| v | ||
| } | ||
| ScopeContent::Transfer { | ||
| ref mut state, | ||
| transfer, | ||
| } => { | ||
| transfer.read_input(state, data); | ||
| f(state, &mut self.inner) | ||
| } | ||
| } | ||
| } | ||
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| fn write_back_input(&mut self, data: &mut SP::In) { | ||
| if let ScopeContent::Transfer { state, transfer } = &mut self.content { | ||
| transfer.write_back_input(state, data) | ||
| } | ||
| } | ||
| } | ||
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| impl< | ||
| F: Fn(Transfer::In) -> Transfer::State, | ||
| Transfer: ScopeTransfer, | ||
| W: Widget<Transfer::State>, | ||
| > Scope<DefaultScopePolicy<F, Transfer>, W> | ||
| { | ||
| /// Create a new policy from a function creating the state, and a ScopeTransfer synchronising it | ||
| pub fn from_function(make_state: F, transfer: Transfer, inner: W) -> Self { | ||
| Self::new(DefaultScopePolicy::new(make_state, transfer), inner) | ||
| } | ||
| } | ||
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| impl<In: Data, State: Data, F: Fn(In) -> State, L: Lens<State, In>, W: Widget<State>> | ||
| Scope<DefaultScopePolicy<F, LensScopeTransfer<L, In, State>>, W> | ||
| { | ||
| /// Create a new policy from a function creating the state, and a Lens synchronising it | ||
| pub fn from_lens(make_state: F, lens: L, inner: W) -> Self { | ||
| Self::new(DefaultScopePolicy::from_lens(make_state, lens), inner) | ||
| } | ||
| } | ||
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| impl<SP: ScopePolicy, W: Widget<SP::State>> Widget<SP::In> for Scope<SP, W> { | ||
| fn event(&mut self, ctx: &mut EventCtx, event: &Event, data: &mut SP::In, env: &Env) { | ||
| self.with_state(data, |state, inner| inner.event(ctx, event, state, env)); | ||
| self.write_back_input(data); | ||
| ctx.request_update() | ||
| } | ||
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| fn lifecycle(&mut self, ctx: &mut LifeCycleCtx, event: &LifeCycle, data: &SP::In, env: &Env) { | ||
| self.with_state(data, |state, inner| inner.lifecycle(ctx, event, state, env)); | ||
| } | ||
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| fn update(&mut self, ctx: &mut UpdateCtx, _old_data: &SP::In, data: &SP::In, env: &Env) { | ||
| self.with_state(data, |state, inner| inner.update(ctx, state, env)); | ||
| } | ||
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| fn layout( | ||
| &mut self, | ||
| ctx: &mut LayoutCtx, | ||
| bc: &BoxConstraints, | ||
| data: &SP::In, | ||
| env: &Env, | ||
| ) -> Size { | ||
| self.with_state(data, |state, inner| { | ||
| let size = inner.layout(ctx, bc, state, env); | ||
| inner.set_layout_rect(ctx, state, env, Rect::from_origin_size(Point::ORIGIN, size)); | ||
| size | ||
| }) | ||
| } | ||
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| fn paint(&mut self, ctx: &mut PaintCtx, data: &SP::In, env: &Env) { | ||
| self.with_state(data, |state, inner| inner.paint_raw(ctx, state, env)); | ||
| } | ||
| } | ||
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