Starred repositories
Mapsui is a .NET Map component for: MAUI, Avalonia, Uno Platform, Blazor, WPF, WinUI, Windows Forms, Eto Forms, .NET for Android and .NET for iOS
Material design in AvaloniaUI
Avalonia.Samples aims to provide some minimal samples focusing on a particular issue at a time. This should help getting new users started.
Actipro Avalonia Controls samples and documentation. Build beautiful user interfaces in your Avalonia applications using Actipro's controls and themes.
Pokémon XY/ORAS/SM/USUM script (dis)assembler and documentation
Beginner-friendly documentation of Abstract Machine eXecutor (AMX) assembly.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Open source level editor toolkit built on FNA+ImGui.NET
A refreshingly simple data-driven game engine built in Rust
In game 3D isomorphic Gridmap Editor built in Godot
Browser-based Slicer for 3D Printing, CAM, Laser (Kiri:Moto) and mesh editor (Mesh:Tool)
a lightweight square grid map system for 2D/3D SRPG games in Unity.
A grid-based 3D editor for grid-based first-person RPGs
Simple in-game mesh painter based on MeshDataTool and material overlay
A classic brush-based 3D level editor plugin for Godot 4.6+. HammerForge brings Hammer and TrenchBroom inspired workflows directly into the Godot editor, featuring CAD-style CSG drawing, pending su…
The most advanced tilemap plugin for Godot. Features include everything you can think of and everything from every other plugins.
This is a repository for Runtime Editor documentation, discussion and tracking features and issues.
Level editor for games using ELB's Kal engine, such as XXL 1/2 and Olympic Games, original and remaster
A collaborative editor for Studio Pixel games (Kero Blaster, Guxt, Haru To Shura)
A fantasy console for making PS1-era 3D games. Integrated tools, software renderer, runs in browser and natively.
A web based level editor for Super Mario Advance 4, the GBA port of Super Mario Bros 3
A tilemap editor that aims to be simple, fast and lightweight.
A set of modding tools (level editor, etc) for the Ratchet & Clank PS2 games.
Uses the collider of a PolygonCollider2D to generate a mesh for a Unity GameObject.
A Unity DOTS framework for my personal projects