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include.py
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1181 lines (1050 loc) · 45.6 KB
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from poke_env.player.player import Player
from dataclasses import dataclass
from logging import Logger
from typing import Any, Dict, List, Union, Optional
from poke_env import AccountConfiguration
from poke_env.ps_client.account_configuration import CONFIGURATION_FROM_PLAYER_COUNTER
from poke_env.data import GenData, to_id_str
from poke_env.environment import AbstractBattle, Battle
from poke_env.environment.move import Move
from poke_env.environment.pokemon_type import PokemonType
from poke_env.environment.double_battle import DoubleBattle
from poke_env.environment.observation import Observation
from poke_env.environment.observed_pokemon import ObservedPokemon
from poke_env.environment.pokemon import Pokemon
from poke_env.environment.weather import Weather
from poke_env.environment.move_category import MoveCategory
from poke_env.environment.status import Status
from poke_env.exceptions import ShowdownException
from poke_env.teambuilder.constant_teambuilder import ConstantTeambuilder
import re
import math
import orjson
import hashlib
import random
CHARIZARD = "teams/charizard.txt"
BLASTOISE = "teams/blastoise.txt"
VENUSAUR = "teams/venusaur.txt"
PIKACHU = "teams/pikachu.txt"
TEAMS = [CHARIZARD, BLASTOISE, VENUSAUR, PIKACHU]
pkmn_moves = {}
pkmn_natures = {}
moves = {}
with open("natures.json", "r") as F:
natures = orjson.loads(F.read())
for t in TEAMS:
with open(t, "r") as F:
lines = F.readlines()
for i in range(0, len(lines), 9):
id = "".join(lines[i].split("-")).strip().lower()
move_lines = [x[1:].strip() for x in lines[i+4:i+8]]
pkmn_moves[id] = move_lines
moves.update({to_id_str(x): Move(to_id_str(x), 7) for x in move_lines})
pkmn_natures[id] = lines[i+3].strip()[:-7].lower()
DATA_DICTS = [pkmn_moves, pkmn_natures]
# for i in range(len(DATA_DICTS)):
# DICT = DATA_DICTS[i]
# DICT['charizard'] = DICT.get('charizardmegay')
# DICT['blastoise'] = DICT.get('blastoisemega')
# DICT['venusaur'] = DICT.get('venusaurmega')
def get_pokemon(pokemon: Pokemon) -> Pokemon:
moves = pkmn_moves.get(pokemon.species)
if moves:
for move in moves:
pokemon._add_move(move)
base_stats = pokemon.base_stats
boosts = pokemon.boosts
for stat, base_stat in base_stats.items():
if stat == "hp":
pokemon._stats[stat] = base_stat + 75
else:
if boosts[stat] > 1:
boost = (2 + boosts[stat]) / 2
else:
boost = 2 / (2 - boosts[stat])
pokemon._stats[stat] = math.floor(math.floor(math.floor((base_stat + 20) * natures.get(pkmn_natures[pokemon.species], "serious")[stat]) * 1.02) * boost)
if ((stat == "atk") and (pokemon.status == Status.BRN)) or ((stat == "spe") and (pokemon.status == Status.PAR)):
pokemon._stats[stat] = math.floor(pokemon._stats[stat] * 0.5)
return pokemon
def calc_damage(attacker: Pokemon, defender: Pokemon, is_crit=False):
attacker_moves = [moves[to_id_str(x)] for x in pkmn_moves.get(attacker.species)]
dmg_dict = {}
for move in attacker_moves:
if move.category == MoveCategory.PHYSICAL:
A = attacker.stats["atk"]
D = defender.stats["def"]
if is_crit:
if attacker.boosts["atk"] < 0:
A = math.floor(A * (2 - attacker.boosts["atk"]) / 2)
if defender.boosts["def"] > 0:
D = math.floor(D * 2 / (2 + defender.boosts["def"]))
elif move.category == MoveCategory.SPECIAL:
A = attacker.stats["spa"]
D = defender.stats["spd"]
if is_crit:
if attacker.boosts["spa"] < 0:
A = math.floor(A * (2 - attacker.boosts["spa"]) / 2)
if defender.boosts["spd"] > 0:
D = math.floor(D * 2 / (2 + defender.boosts["spd"]))
else:
dmg_dict[move.id] = [0] * 16
continue
crit = 1.5 if is_crit else 1
stab = 1.5 if move.type in attacker.types else 1
eff = move.type.damage_multiplier(*defender.types, type_chart=GenData.from_gen(7).type_chart)
raw_damage = math.floor(math.floor((22 * move.base_power * A) / D) / 50) + 2
raw_damage = math.floor(raw_damage * crit)
dmg_dict[move.id] = [math.floor(math.floor(math.floor(raw_damage * (rand/100)) * stab) * eff) for rand in range(85, 101, 1)]
return dmg_dict
class AbstractBattle(AbstractBattle):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def parse_message(self, split_message: List[str]):
self._current_observation.events.append(split_message)
# We copy because we directly modify split_message in poke-env; this is to
# preserve further usage of this event upstream
event = split_message[:]
if event[1] in self.MESSAGES_TO_IGNORE:
return
elif event[1] in ["drag", "switch"]:
pokemon, details, hp_status = event[2:5]
self.switch(pokemon, details, hp_status)
elif event[1] == "-damage":
pokemon, hp_status = event[2:4]
self.get_pokemon(pokemon).damage(hp_status)
self._check_damage_message_for_item(event)
self._check_damage_message_for_ability(event)
elif event[1] == "move":
failed = False
override_move = None
reveal_other_move = False
for move_failed_suffix in ["[miss]", "[still]", "[notarget]"]:
if event[-1] == move_failed_suffix:
event = event[:-1]
failed = True
if event[-1] == "[notarget]":
event = event[:-1]
if event[-1].startswith("[spread]"):
event = event[:-1]
if event[-1] in {"[from]lockedmove", "[from]Pursuit", "[zeffect]"}:
event = event[:-1]
if event[-1].startswith("[anim]"):
event = event[:-1]
if event[-1].startswith("[from]move: "):
override_move = event.pop()[12:]
if override_move == "Sleep Talk":
# Sleep talk was used, but also reveals another move
reveal_other_move = True
elif override_move in {"Copycat", "Metronome", "Nature Power"}:
pass
elif override_move in {"Grass Pledge", "Water Pledge", "Fire Pledge"}:
override_move = None
elif self.logger is not None:
self.logger.warning(
"Unmanaged [from]move message received - move %s in cleaned up "
"message %s in battle %s turn %d",
override_move,
event,
self.battle_tag,
self.turn,
)
if event[-1] == "null":
event = event[:-1]
if event[-1].startswith("[from]ability: "):
revealed_ability = event.pop()[15:]
pokemon = event[2]
self.get_pokemon(pokemon).ability = revealed_ability
if revealed_ability == "Magic Bounce":
return
elif revealed_ability == "Dancer":
return
elif self.logger is not None:
self.logger.warning(
"Unmanaged [from]ability: message received - ability %s in "
"cleaned up message %s in battle %s turn %d",
revealed_ability,
event,
self.battle_tag,
self.turn,
)
if event[-1] == "[from]Magic Coat":
return
while event[-1] == "[still]":
event = event[:-1]
if event[-1] == "":
event = event[:-1]
if len(event) == 4:
pokemon, move = event[2:4]
elif len(event) == 5:
pokemon, move, presumed_target = event[2:5]
if len(presumed_target) > 4 and presumed_target[:4] in {
"p1: ",
"p2: ",
"p1a:",
"p1b:",
"p2a:",
"p2b:",
}:
pass
elif self.logger is not None:
self.logger.warning(
"Unmanaged move message format received - cleaned up message %s"
" in battle %s turn %d",
event,
self.battle_tag,
self.turn,
)
else:
pokemon, move, presumed_target = event[2:5]
if self.logger is not None:
self.logger.warning(
"Unmanaged move message format received - cleaned up message %s in "
"battle %s turn %d",
event,
self.battle_tag,
self.turn,
)
# Check if a silent-effect move has occurred (Minimize) and add the effect
if move.upper().strip() == "MINIMIZE":
temp_pokemon = self.get_pokemon(pokemon)
temp_pokemon.start_effect("MINIMIZE")
if override_move:
# Moves that can trigger this branch results in two `move` messages being sent.
# We're setting use=False in the one (with the override) in order to prevent two pps from being used
# incorrectly.
self.get_pokemon(pokemon).moved(override_move, failed=failed, use=False)
if override_move is None or reveal_other_move:
self.get_pokemon(pokemon).moved(move, failed=failed, use=True)
elif event[1] == "cant":
pokemon, _ = event[2:4]
self.get_pokemon(pokemon).cant_move()
elif event[1] == "turn":
# Saving the beginning-of-turn battle state and events as we go into the turn
self.observations[self.turn] = self._current_observation
self.end_turn(int(event[2]))
opp_active_mon, active_mon = None, None
if isinstance(self.opponent_active_pokemon, Pokemon):
opp_active_mon = ObservedPokemon.from_pokemon(
self.opponent_active_pokemon
)
active_mon = ObservedPokemon.from_pokemon(self.active_pokemon)
else:
opp_active_mon = [
ObservedPokemon.from_pokemon(mon)
for mon in self.opponent_active_pokemon
]
active_mon = [
ObservedPokemon.from_pokemon(mon) for mon in self.active_pokemon
]
# Create new Observation and record battle state going into the next turn
self._current_observation = Observation(
side_conditions={k: v for (k, v) in self.side_conditions.items()},
opponent_side_conditions={
k: v for (k, v) in self.opponent_side_conditions.items()
},
weather={k: v for (k, v) in self.weather.items()},
fields={k: v for (k, v) in self.fields.items()},
active_pokemon=active_mon,
team={
ident: ObservedPokemon.from_pokemon(mon)
for (ident, mon) in self.team.items()
},
opponent_active_pokemon=opp_active_mon,
opponent_team={
ident: ObservedPokemon.from_pokemon(mon)
for (ident, mon) in self.opponent_team.items()
},
)
elif event[1] == "-heal":
pokemon, hp_status = event[2:4]
self.get_pokemon(pokemon).heal(hp_status)
self._check_heal_message_for_ability(event)
self._check_heal_message_for_item(event)
elif event[1] == "-boost":
pokemon, stat, amount = event[2:5]
self.get_pokemon(pokemon).boost(stat, int(amount))
elif event[1] == "-weather":
weather = event[2]
if weather == "none":
self._weather = {}
return
else:
self._weather = {Weather.from_showdown_message(weather): self.turn}
elif event[1] == "faint":
pokemon = event[2]
self.get_pokemon(pokemon).faint()
elif event[1] == "-unboost":
pokemon, stat, amount = event[2:5]
self.get_pokemon(pokemon).boost(stat, -int(amount))
elif event[1] == "-ability":
pokemon, cause = event[2:4]
if len(event) > 4 and event[4].startswith("[from] move:"):
self.get_pokemon(pokemon).set_temporary_ability(cause)
else:
self.get_pokemon(pokemon).ability = cause
elif split_message[1] == "-start":
pokemon, effect = event[2:4]
pokemon = self.get_pokemon(pokemon) # type: ignore
if effect == "typechange":
pokemon.start_effect(effect, details=event[4]) # type: ignore
else:
pokemon.start_effect(effect) # type: ignore
if pokemon.is_dynamaxed: # type: ignore
if pokemon in set(self.team.values()) and self._dynamax_turn is None:
self._dynamax_turn = self.turn
# self._can_dynamax value is set via _parse_request()
elif (
pokemon in set(self.opponent_team.values())
and self._opponent_dynamax_turn is None
):
self._opponent_dynamax_turn = self.turn
self.opponent_can_dynamax = False
elif event[1] == "-activate":
target, effect = event[2:4]
if target and effect == "move: Skill Swap":
self.get_pokemon(target).start_effect(effect, event[4:6])
actor = event[6].replace("[of] ", "")
self.get_pokemon(actor).set_temporary_ability(event[5])
else:
self.get_pokemon(target).start_effect(effect)
elif event[1] == "-status":
pokemon, status = event[2:4]
self.get_pokemon(pokemon).status = status # type: ignore
elif event[1] == "rule":
self.rules.append(event[2])
elif event[1] == "-clearallboost":
self.clear_all_boosts()
elif event[1] == "-clearboost":
pokemon = event[2]
self.get_pokemon(pokemon).clear_boosts()
elif event[1] == "-clearnegativeboost":
pokemon = event[2]
self.get_pokemon(pokemon).clear_negative_boosts()
elif event[1] == "-clearpositiveboost":
pokemon = event[2]
self.get_pokemon(pokemon).clear_positive_boosts()
elif event[1] == "-copyboost":
source, target = event[2:4]
self.get_pokemon(target).copy_boosts(self.get_pokemon(source))
elif event[1] == "-curestatus":
pokemon, status = event[2:4]
self.get_pokemon(pokemon).cure_status(status)
elif event[1] == "-cureteam":
pokemon = event[2]
team = (
self.team if pokemon[:2] == self._player_role else self._opponent_team
)
for mon in team.values():
mon.cure_status()
elif event[1] == "-end":
pokemon, effect = event[2:4]
self.get_pokemon(pokemon).end_effect(effect)
elif event[1] == "-endability":
pokemon = event[2]
self.get_pokemon(pokemon).set_temporary_ability(None)
elif event[1] == "-enditem":
pokemon, item = event[2:4]
self.get_pokemon(pokemon).end_item(item)
elif event[1] == "-fieldend":
condition = event[2]
self._field_end(condition)
elif event[1] == "-fieldstart":
condition = event[2]
self.field_start(condition)
elif event[1] in ["-formechange", "detailschange"]:
pokemon, species = event[2:4]
self.get_pokemon(pokemon).forme_change(species)
elif event[1] == "-invertboost":
pokemon = event[2]
self.get_pokemon(pokemon).invert_boosts()
elif event[1] == "-item":
if len(event) == 6:
item, cause, pokemon = event[3:6]
if cause == "[from] ability: Frisk":
pokemon = pokemon.split("[of] ")[-1]
mon = self.get_pokemon(pokemon)
if isinstance(self.active_pokemon, list):
self.get_pokemon(event[2]).item = to_id_str(item)
else:
if mon == self.active_pokemon:
self.opponent_active_pokemon.item = to_id_str(item)
else:
assert mon == self.opponent_active_pokemon
self.active_pokemon.item = to_id_str(item)
mon.ability = to_id_str("frisk")
elif cause == "[from] ability: Pickpocket":
pickpocket = event[2]
pickpocketed = event[5].replace("[of] ", "")
item = event[3]
self.get_pokemon(pickpocket).item = to_id_str(item)
self.get_pokemon(pickpocket).ability = to_id_str("pickpocket")
self.get_pokemon(pickpocketed).item = None
elif cause == "[from] ability: Magician":
magician = event[2]
victim = event[5].replace("[of] ", "")
item = event[3]
self.get_pokemon(magician).item = to_id_str(item)
self.get_pokemon(magician).ability = to_id_str("magician")
self.get_pokemon(victim).item = None
elif cause in {"[from] move: Thief"}:
thief = event[2]
victim = event[5].replace("[of] ", "")
item = event[3]
self.get_pokemon(thief).item = to_id_str(item)
self.get_pokemon(victim).item = None
else:
raise ValueError(f"Unhandled item message: {event}")
else:
pokemon, item = event[2:4]
self.get_pokemon(pokemon).item = to_id_str(item)
elif event[1] == "-mega":
if self.player_role is not None and not event[2].startswith(
self.player_role
):
self._opponent_can_mega_evolve = False
pokemon, megastone = event[2:4]
self.get_pokemon(pokemon).mega_evolve(megastone)
elif event[1] == "-mustrecharge":
pokemon = event[2]
self.get_pokemon(pokemon).must_recharge = True
elif event[1] == "-prepare":
try:
attacker, move, defender = event[2:5]
defender_mon = self.get_pokemon(defender)
if to_id_str(move) == "skydrop":
defender_mon.start_effect("Sky Drop")
except ValueError:
attacker, move = event[2:4]
defender_mon = None
self.get_pokemon(attacker).prepare(move, defender_mon)
elif event[1] == "-primal":
pokemon = event[2]
self.get_pokemon(pokemon).primal()
elif event[1] == "-setboost":
pokemon, stat, amount = event[2:5]
self.get_pokemon(pokemon).set_boost(stat, int(amount))
elif event[1] == "-sethp":
pokemon, hp_status = event[2:4]
self.get_pokemon(pokemon).set_hp(hp_status)
elif event[1] == "-sideend":
side, condition = event[2:4]
self.side_end(side, condition)
elif event[1] == "-sidestart":
side, condition = event[2:4]
self._side_start(side, condition)
elif event[1] in ["-singleturn", "-singlemove"]:
pokemon, effect = event[2:4]
self.get_pokemon(pokemon).start_effect(effect.replace("move: ", ""))
elif event[1] == "-swapboost":
source, target, stats = event[2:5]
source_mon = self.get_pokemon(source)
target_mon = self.get_pokemon(target)
for stat in stats.split(", "):
source_mon.boosts[stat], target_mon.boosts[stat] = (
target_mon.boosts[stat],
source_mon.boosts[stat],
)
elif event[1] == "-transform":
pokemon, into = event[2:4]
self.get_pokemon(pokemon).transform(self.get_pokemon(into))
elif event[1] == "-zpower":
if self._player_role is not None and not event[2].startswith(
self._player_role
):
self._opponent_can_z_move = False
pokemon = event[2]
self.get_pokemon(pokemon).used_z_move()
elif event[1] == "clearpoke":
self.in_team_preview = True
for mon in self.team.values():
mon.clear_active()
elif event[1] == "gen":
if self._gen != int(event[2]):
err = f"Battle Initiated with gen {self._gen} but got: {event}"
raise RuntimeError(err)
elif event[1] == "tier":
self._format = re.sub("[^a-z0-9]+", "", event[2].lower())
elif event[1] == "inactive":
if "disconnected" in event[2]:
self._anybody_inactive = True
elif "reconnected" in event[2]:
self._anybody_inactive = False
self._reconnected = True
elif event[1] == "player":
if len(event) == 6:
player, username, avatar, rating = event[2:6]
elif len(event) == 5:
player, username, avatar = event[2:5]
rating = None
elif len(event) == 4:
if event[-1] != "":
raise RuntimeError(f"Invalid player message: {event}")
return
else:
if not self._anybody_inactive:
if self._reconnected:
self._reconnected = False
else:
raise RuntimeError(f"Invalid player message: {event}")
return
if username == self._player_username:
self._player_role = player
if rating is not None:
return self._players.append(
{
"username": username,
"player": player,
"avatar": avatar,
"rating": rating,
}
)
else:
return self._players.append(
{
"username": username,
"player": player,
"avatar": avatar,
}
)
elif event[1] == "poke":
player, details = event[2:4]
self._register_teampreview_pokemon(player, details)
elif event[1] == "raw":
username, rating_info = event[2].split("'s rating: ")
rating_int = int(rating_info[:4])
if username == self.player_username:
self._rating = rating_int
elif username == self.opponent_username:
self._opponent_rating = rating_int
elif self.logger is not None:
self.logger.warning(
"Rating information regarding an unrecognized username received. "
"Received '%s', while only known players are '%s' and '%s'",
username,
self.player_username,
self.opponent_username,
)
elif event[1] == "replace":
pokemon = event[2]
details = event[3]
self.end_illusion(pokemon, details)
elif event[1] == "start":
self.in_team_preview = False
elif event[1] == "swap":
pokemon, position = event[2:4]
self._swap(pokemon, position) # type: ignore
elif event[1] == "teamsize":
player, number = event[2:4]
self._team_size[player] = int(number)
elif event[1] in {"message", "-message"}:
if self.logger is not None:
self.logger.info("Received message: %s", event[2])
elif event[1] == "-immune":
if len(event) == 4:
mon, cause = event[2:] # type: ignore
if cause.startswith("[from] ability:"):
cause = cause.replace("[from] ability:", "")
self.get_pokemon(mon).ability = to_id_str(cause) # type: ignore
elif event[1] == "-swapsideconditions":
self._side_conditions, self._opponent_side_conditions = (
self._opponent_side_conditions,
self._side_conditions,
)
elif event[1] == "title":
player_1, player_2 = event[2].split(" vs. ")
self.players = player_1, player_2
elif event[1] == "-terastallize":
pokemon, type_ = event[2:]
pokemon = self.get_pokemon(pokemon) # type: ignore
pokemon.terastallize(type_) # type: ignore
if pokemon.is_terastallized: # type: ignore
if pokemon in set(self.opponent_team.values()):
self._opponent_can_terrastallize = False
else:
raise NotImplementedError(event)
class Battle(AbstractBattle):
def __init__(
self,
battle_tag: str,
username: str,
logger: Logger,
gen: int,
save_replays: Union[str, bool] = False,
):
super(Battle, self).__init__(battle_tag, username, logger, save_replays, gen)
# Turn choice attributes
self._available_moves: List[Move] = []
self._available_switches: List[Pokemon] = []
self._can_dynamax: bool = False
self._can_mega_evolve: bool = False
self._can_tera: Optional[PokemonType] = None
self._can_z_move: bool = False
self._opponent_can_dynamax = True
self._opponent_can_mega_evolve = True
self._opponent_can_z_move = True
self._opponent_can_tera: bool = False
self._force_switch: bool = False
self._maybe_trapped: bool = False
self._trapped: bool = False
# Turn choice attributes
self._can_mega_evolve_x: bool = False
self._can_mega_evolve_y: bool = False
def clear_all_boosts(self):
if self.active_pokemon is not None:
self.active_pokemon.clear_boosts()
if self.opponent_active_pokemon is not None:
self.opponent_active_pokemon.clear_boosts()
def end_illusion(self, pokemon_name: str, details: str):
if pokemon_name[:2] == self._player_role:
active = self.active_pokemon
else:
active = self.opponent_active_pokemon
if active is None:
raise ValueError("Cannot end illusion without an active pokemon.")
self._end_illusion_on(
illusioned=active, illusionist=pokemon_name, details=details
)
def parse_request(self, request: Dict[str, Any]) -> None:
"""
Update the object from a request.
The player's pokemon are all updated, as well as available moves, switches and
other related information (z move, mega evolution, forced switch...).
:param request: Parsed JSON request object.
:type request: dict
"""
if "wait" in request and request["wait"]:
self._wait = True
else:
self._wait = False
side = request["side"]
self._available_moves = []
self._available_switches = []
self._can_mega_evolve = False
self._can_mega_evolve_x = False
self._can_mega_evolve_y = False
self._can_z_move = False
self._can_dynamax = False
self._can_tera = None
self._maybe_trapped = False
self._reviving = any(
[m["reviving"] for m in side.get("pokemon", []) if "reviving" in m]
)
self._trapped = False
self._force_switch = request.get("forceSwitch", [False])[0]
if self._force_switch:
self._move_on_next_request = True
self._last_request = request
if request.get("teamPreview", False):
self._teampreview = True
number_of_mons = len(request["side"]["pokemon"])
self._max_team_size = request.get("maxTeamSize", number_of_mons)
else:
self._teampreview = False
self._update_team_from_request(request["side"])
if "active" in request:
active_request = request["active"][0]
if active_request.get("trapped"):
self._trapped = True
if self.active_pokemon is not None:
self._available_moves.extend(
self.active_pokemon.available_moves_from_request(active_request)
)
if active_request.get("canMegaEvo", False):
self._can_mega_evolve = True
if active_request.get("canMegaEvoX", False):
self._can_mega_evolve_x = True
if active_request.get("canMegaEvoY", False):
self._can_mega_evolve_y = True
if active_request.get("canZMove", False):
self._can_z_move = True
if active_request.get("canDynamax", False):
self._can_dynamax = True
if active_request.get("maybeTrapped", False):
self._maybe_trapped = True
if active_request.get("canTerastallize", False):
self._can_tera = PokemonType.from_name(
active_request["canTerastallize"]
)
if side["pokemon"]:
self._player_role = side["pokemon"][0]["ident"][:2]
if not self.trapped and not self.reviving:
for pokemon in side["pokemon"]:
if pokemon:
pokemon = self._team[pokemon["ident"]]
if not pokemon.active and not pokemon.fainted:
self._available_switches.append(pokemon)
if not self.trapped and self.reviving:
for pokemon in side["pokemon"]:
if pokemon and pokemon.get("reviving", False):
pokemon = self._team[pokemon["ident"]]
if not pokemon.active:
self._available_switches.append(pokemon)
def switch(self, pokemon_str: str, details: str, hp_status: str):
identifier = pokemon_str.split(":")[0][:2]
if identifier == self._player_role:
if self.active_pokemon:
self.active_pokemon.switch_out()
else:
if self.opponent_active_pokemon:
self.opponent_active_pokemon.switch_out()
pokemon = self.get_pokemon(pokemon_str, details=details)
pokemon.switch_in(details=details)
pokemon.set_hp_status(hp_status)
@property
def active_pokemon(self) -> Optional[Pokemon]:
"""
:return: The active pokemon
:rtype: Optional[Pokemon]
"""
for pokemon in self.team.values():
if pokemon.active:
return pokemon
return None
@property
def all_active_pokemons(self) -> List[Optional[Pokemon]]:
"""
:return: A list containing all active pokemons and/or Nones.
:rtype: List[Optional[Pokemon]]
"""
return [self.active_pokemon, self.opponent_active_pokemon]
@property
def available_moves(self) -> List[Move]:
"""
:return: The list of moves the player can use during the current move request.
:rtype: List[Move]
"""
return self._available_moves
@property
def available_switches(self) -> List[Pokemon]:
"""
:return: The list of switches the player can do during the current move request.
:rtype: List[Pokemon]
"""
return self._available_switches
@property
def can_dynamax(self) -> bool:
"""
:return: Whether or not the current active pokemon can dynamax
:rtype: bool
"""
return self._can_dynamax
@property
def can_mega_evolve(self) -> bool:
"""
:return: Whether or not the current active pokemon can mega evolve.
:rtype: bool
"""
return self._can_mega_evolve
@property
def can_tera(self) -> Optional[PokemonType]:
"""
:return: None, or the type the active pokemon can terastallize into.
:rtype: PokemonType, optional
"""
return self._can_tera
@property
def can_z_move(self) -> bool:
"""
:return: Whether or not the current active pokemon can z-move.
:rtype: bool
"""
return self._can_z_move
@property
def force_switch(self) -> bool:
"""
:return: A boolean indicating whether the active pokemon is forced to switch
out.
:rtype: Optional[bool]
"""
return self._force_switch
@property
def maybe_trapped(self) -> bool:
"""
:return: A boolean indicating whether the active pokemon is maybe trapped by the
opponent.
:rtype: bool
"""
return self._maybe_trapped
@property
def opponent_active_pokemon(self) -> Optional[Pokemon]:
"""
:return: The opponent active pokemon
:rtype: Pokemon
"""
for pokemon in self.opponent_team.values():
if pokemon.active:
return pokemon
return None
@property
def opponent_can_dynamax(self) -> bool:
"""
:return: Whether or not opponent's current active pokemon can dynamax
:rtype: bool
"""
return self._opponent_can_dynamax
@opponent_can_dynamax.setter
def opponent_can_dynamax(self, value: bool):
self._opponent_can_dynamax = value
@property
def opponent_can_mega_evolve(self) -> Union[bool, List[bool]]:
"""
:return: Whether or not opponent's current active pokemon can mega-evolve
:rtype: bool
"""
return self._opponent_can_mega_evolve
@opponent_can_mega_evolve.setter
def opponent_can_mega_evolve(self, value: bool):
self._opponent_can_mega_evolve = value
@property
def opponent_can_tera(self) -> bool:
"""
:return: Whether or not opponent's current active pokemon can terastallize
:rtype: bool
"""
return self._opponent_can_tera
@property
def opponent_can_z_move(self) -> Union[bool, List[bool]]:
"""
:return: Whether or not opponent's current active pokemon can z-move
:rtype: bool
"""
return self._opponent_can_z_move
@opponent_can_z_move.setter
def opponent_can_z_move(self, value: bool):
self._opponent_can_z_move = value
@property
def trapped(self) -> bool:
"""
:return: A boolean indicating whether the active pokemon is trapped, either by
the opponent or as a side effect of one your moves.
:rtype: bool
"""
return self._trapped
@trapped.setter
def trapped(self, value: bool):
self._trapped = value
@property
def can_mega_evolve_x(self) -> bool:
"""
:return: Whether or not the current active pokemon can mega evolve X.
:rtype: bool
"""
return self._can_mega_evolve_x
@property
def can_mega_evolve_y(self) -> bool:
"""
:return: Whether or not the current active pokemon can mega evolve Y.
:rtype: bool
"""
return self._can_mega_evolve_y
@dataclass
class BattleOrder:
order: Optional[Union[Move, Pokemon]]
mega: bool = False
megax: bool = False
megay: bool = False
z_move: bool = False
dynamax: bool = False
terastallize: bool = False
move_target: int = DoubleBattle.EMPTY_TARGET_POSITION
DEFAULT_ORDER = "/choose default"
def __str__(self) -> str:
return self.message
@property
def message(self) -> str:
if isinstance(self.order, Move):
if self.order.id == "recharge":
return "/choose move 1"
message = f"/choose move {self.order.id}"
# if self.mega:
# message += " mega"
# if self.megax:
# message += " megax"
# if self.megay:
# message += " megay"
# elif self.z_move:
# message += " zmove"
# elif self.dynamax:
# message += " dynamax"
# elif self.terastallize:
# message += " terastallize"
if self.move_target != DoubleBattle.EMPTY_TARGET_POSITION:
message += f" {self.move_target}"
return message
elif isinstance(self.order, Pokemon):
return f"/choose switch {self.order.species}"
else:
return ""
class DefaultBattleOrder(BattleOrder):
def __init__(self, *args: Any, **kwargs: Any):
pass
@property
def message(self) -> str:
return self.DEFAULT_ORDER
class Ply(Player):
async def _create_battle(self, split_message: List[str]) -> AbstractBattle:
"""Returns battle object corresponding to received message.
:param split_message: The battle initialisation message.
:type split_message: List[str]
:return: The corresponding battle object.
:rtype: AbstractBattle
"""
# We check that the battle has the correct format
if split_message[1] == self._format and len(split_message) >= 2: