Describe the bug
If the player respawns using the hl2_gamerules entity, and they died to an npc_sniper, that npc_sniper fails to acquire them when they get into their line of sight.
Steps to reproduce
Steps to reproduce the behavior:
- Place an
npc_sniper down.
- Die to the
npc_sniper.
- Walk into its line of sight.
- You do not get acquired as a target.
Expected behavior
Sniper reacquires player as a target like other NPCs do.
Additional context
Respawning the same npc_sniper (e.g. through an npc_template_maker) fixes the issue, so I guess this issue can be solved with map logic as well.
Describe the bug
If the player respawns using the
hl2_gamerulesentity, and they died to annpc_sniper, thatnpc_sniperfails to acquire them when they get into their line of sight.Steps to reproduce
Steps to reproduce the behavior:
npc_sniperdown.npc_sniper.Expected behavior
Sniper reacquires player as a target like other NPCs do.
Additional context
Respawning the same
npc_sniper(e.g. through annpc_template_maker) fixes the issue, so I guess this issue can be solved with map logic as well.