Describe the bug
the headshot multiplier sk_npc_head is hardcoded for Combine Soldiers to 2x
https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/game/server/hl2/npc_combines.cpp#L213C1-L213C16
(code seems to be identical in mapbase)
Steps to reproduce
ent_create a soldier, use ent_text to see their health
try changing sk_npc_head value and shooting them to see it doesn't change from 2x
Expected behavior
sk_npc_head to not be hardcoded for soldiers
Additional context
Exact code found here on hl2:update steam discussion page:
https://steamcommunity.com/app/290930/discussions/2/133259227523941178/
i checked the default skill.cfg for base half life 2 and its default value is set to 3 so fixing this might have the unintended consequence of making the game easier?
Describe the bug
the headshot multiplier sk_npc_head is hardcoded for Combine Soldiers to 2x
https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/game/server/hl2/npc_combines.cpp#L213C1-L213C16
(code seems to be identical in mapbase)
Steps to reproduce
ent_create a soldier, use ent_text to see their health
try changing sk_npc_head value and shooting them to see it doesn't change from 2x
Expected behavior
sk_npc_head to not be hardcoded for soldiers
Additional context
Exact code found here on hl2:update steam discussion page:
https://steamcommunity.com/app/290930/discussions/2/133259227523941178/
i checked the default skill.cfg for base half life 2 and its default value is set to 3 so fixing this might have the unintended consequence of making the game easier?