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This repository was archived by the owner on Aug 8, 2023. It is now read-only.
If I create an MGLMapSnapshotOptions object with size set to 456×480 on a 2× display, MGLMapSnapshotter produces an image 1,824 pixels wide by 1,920 pixels tall, which is what I would expect on a 4× display if MGLMapSnapshotOptions.size were measured in points (#10088). As the property is currently documented, however, a size of 456×480 should result in a 456×480-pixel image regardless of the screen resolution.
If I create an MGLMapSnapshotOptions object with
sizeset to 456×480 on a 2× display, MGLMapSnapshotter produces an image 1,824 pixels wide by 1,920 pixels tall, which is what I would expect on a 4× display ifMGLMapSnapshotOptions.sizewere measured in points (#10088). As the property is currently documented, however, asizeof 456×480 should result in a 456×480-pixel image regardless of the screen resolution./ref #10020 (comment)
/cc @fabian-guerra @frederoni