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Description
Currently there is >
Load Alternate = Uses the selected file (with path) in the current session
Load Temporary = Keeps the save data in memory only, and is lost on close
For multiplayer runs, the user might want to quickly create a permanent battery file for one or more instances by loading an existing file, sure its possible to just clone and rename the file but heres no way to do it from the UI currently, unless "Import gameshark save" works this way, then its a matter of the option not being very concise.
It's a EOA feature really, minimising button presses to do the job of things like importing a pokemon green save into red within a multiplayer window (Theres likely game specific exploits as a point to doing it)
Since this replaces the existing data, it would need a explicit warning for confirming the replacement, clicking No on the confirm screen could ask the user if they want it loaded as a temporary save or alternate save in a new prompt, to mitigate users having to browse for file again.