Skip to content

ESRAM #232

@sourcecodewizard

Description

@sourcecodewizard

Sorry ahead if this is not the right place to ask this, please redirect.....

The mini engine has an ESRAM allocator header but the code is mostly empty.

I read another issue from back in march that said there were licensing issues so the GitHub version does not have it enabled.

I trying to allocated a simple texture2D using ESRAM when running on the xbox. I'm not using the mini engine just a texture2d. Any suggestions on where I can get working sample code that does this?

btw the mini engine is nicely done, ran right out of the box and looks great!

thanks
Paul

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions