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2 changes: 1 addition & 1 deletion Documentation/CrossPlatform/OculusQuestMRTK.md
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Expand Up @@ -9,7 +9,7 @@ The [Unity's XR Pipeline](https://docs.unity3d.com/Manual/XR.html) enables the u
This pipeline is the standard for developing XR applications in Unity 2019.3 and beyond. To use this pipeline, make sure that you using **Unity 2019.3 or newer**.

The [Oculus Integration Unity package](https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022) allows for the use of **hand tracking** with the Oculus Quest.
This data provider does **NOT** use Unity's **XR Pipeline** or **Legacy XR Pipeline**, but because controllers and headtracking are handeled by the Unity's XR Pipeline, the steps in
This data provider does **NOT** use Unity's **XR Pipeline** or **Legacy XR Pipeline**, but because controllers and headtracking are handled by the Unity's XR Pipeline, the steps in
**Setting up project for the Oculus Quest** must be followed to ensure that you are using the **XR Pipeline** and not the to-be-deprecated **Legacy XR Pipeline**.


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