fix: use unique IDs to prevent instance collisions across bundles#126
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fix: use unique IDs to prevent instance collisions across bundles#126layershifter wants to merge 1 commit into
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@layershifter could you provide insights on planned release date of this? |
Replace the module-scoped _lastId counter with crypto.getRandomValues() to generate unique IDs. This prevents ID collisions when multiple bundles include keyborg on the same page, where each bundle had its own _lastId starting at 0 and produced colliding keys in the shared window.__keyborg.refs map. Uses crypto.getRandomValues() (not crypto.randomUUID()) to support Edge 84+, Firefox 75+, Chrome 84+, Safari 14.1+. Closes microsoft#99 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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| export function createKeyborg(win: Window): Keyborg { | ||
| const kwin = win as WindowWithKeyborg; | ||
| const id = "k" + ++_lastId; | ||
| const id = generateId(); |
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If I am paranoid, I would use both incremented id + random number, not just one of them. random numbers can repeat (with unlikely, but non-zero probability). incremented part fully guarantees absence of the same instance collisions and strongly reduces slim chances of the multiple instance collision :).
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Summary
_lastIdcounter withcrypto.getRandomValues()to generate unique instance IDs_lastIdstarting at 0, causing ID collisions in the sharedwindow.__keyborg.refsmapcrypto.getRandomValues()(notcrypto.randomUUID()) to support Edge 84+, Firefox 75+, Chrome 84+, Safari 14.1+Closes #99
Supersedes #75 and #104
Test plan
npm run buildpassesnpm run lintpasses🤖 Generated with Claude Code