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3 changes: 2 additions & 1 deletion libMBIN/Source/NMS/GameComponents/GcNPCPlacementInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@

namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0xBCBBA511F0D4D266, NameHash = 0xA12AC584067DF8E0)]
[NMS(GUID = 0x232EAAEF8A20BBF0, NameHash = 0xA12AC584067DF8E0)]
public class GcNPCPlacementInfo : NMSTemplate
{
/* 0x00 */ public NMSString0x10 PlacementRuleId;
Expand All @@ -28,6 +28,7 @@ public class GcNPCPlacementInfo : NMSTemplate
/* 0xCA */ public bool SpawnMoving;
/* 0xCB */ public bool CanTurn;
/* 0xCC */ public bool SpawnInAbandoned;
/* 0xCD */ public bool IsMannequin;
/* 0xD0 */ public List<NMSString0x10> HideDuringMissions;
/* 0xE0 */ public bool OnlyUsePuzzleOverridesIfPlayerOwned;
/* 0xE1 */ public bool UseScanToRevealData;
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9 changes: 5 additions & 4 deletions libMBIN/Source/NMS/GameComponents/GcNPCSpawnTable.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,14 +3,15 @@

namespace libMBIN.NMS.GameComponents
{
[NMS(GUID = 0x9E6C95ED77CA807A, NameHash = 0xEF1AB4FE11FCFA6D)]
[NMS(GUID = 0x9AAB6600816BDADF, NameHash = 0xEF1AB4FE11FCFA6D)]
public class GcNPCSpawnTable : NMSTemplate
{
[NMS(Size = 0x9, EnumType = typeof(GcAlienRace.AlienRaceEnum))]
/* 0x000 */ public NMSString0x80[] NPCModelNames;
/* 0x480 */ public NMSString0x80 NPCMannequinModelName;
[NMS(Size = 0x9, EnumType = typeof(GcAlienRace.AlienRaceEnum))]
/* 0x480 */ public float[] NPCRaceScale;
/* 0x4A8 */ public List<GcUniqueNPCSpawnData> UniqueNPCs;
/* 0x4B8 */ public List<GcNPCPlacementInfo> PlacementInfos;
/* 0x500 */ public float[] NPCRaceScale;
/* 0x528 */ public List<GcUniqueNPCSpawnData> UniqueNPCs;
/* 0x538 */ public List<GcNPCPlacementInfo> PlacementInfos;
}
}
2 changes: 1 addition & 1 deletion libMBIN/Source/Version.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ public static class Version {
// the Prerelease version should be reset to 1
// When the Release version is incremented:
// the Prerelease version should be reset to 0
internal const string VERSION_STRING = "4.64.0.1";
internal const string VERSION_STRING = "4.64.0.2";

/// <summary>Shorthand for AssemblyVersion.Major</summary>
public static int Major => AssemblyVersion.Major;
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