Project ToooT is a cutting-edge, high-performance Digital Audio Workstation (DAW) engineered specifically for macOS 16 and Apple Silicon. Built entirely in Swift 6 with strict concurrency, it bridges the gap between classic tracker-based music composition and modern, procedural audio production.
Project ToooT isn't just a traditional sequencer; it's a modern workstation designed around speed, hardware acceleration, and algorithmic intelligence.
- Zero-Allocation Render Thread: The
ToooT_Coreaudio engine runs on a strictly C-pointer-backed render loop. No Swift arrays, dictionaries, or object allocations happen on the audio thread. - 100% Vectorized DSP: Leverages Apple's
vDSPand Accelerate frameworks for all math operations—from Hermite resampling to volume ramping (vDSP_vrampmul) and mixing, easily supporting 256+ concurrent channels. - Plugin Delay Compensation (PDC): Sample-accurate delay compensation ensures your tracks remain perfectly phase-aligned, even when routing through heavy AUv3 effect chains.
- 120Hz Pattern Grid: The core tracker sequencer is rendered natively using
MetalKit. By utilizing GPU instancing, ToooT handles thousands of scrolling note cells with zero CPU overhead and ultra-low UI latency. - Industrial "Glassmorphism" Design: A sleek, high-density professional UI built with SwiftUI, utilizing advanced Material effects and MeshGradients.
A massive departure from traditional DAWs, ToooT features a fully integrated floating programming console for rapid, code-driven composition:
- Generative Rhythms: Instantly create Euclidean (
euclid) or TidalCycles-style (tidal) drum patterns. - Algorithmic Transforms: Highlight a track and apply commands like
humanize(randomize velocity/timing),evolve(procedural note mutations),reverse, orshuffle. - Bulk Editing: Use commands like
fillfor instant step-sequencing,arpfor generating complex arpeggios, andfadefor velocity ramps. - Custom Macros: Define and trigger custom multi-command sequences (e.g.,
macro build = copy 1 2; fade 2 out) to automate your entire workflow.
A dedicated, edge-to-edge floating window for precision sample manipulation.
- Non-Destructive DSP: Perform operations like Normalize, Reverse, Silence, Crop, Resample, and Crossfade-Looping directly on the PCM data.
- Instant Undo Buffer: Every DSP edit is instantly snapshotted into memory, allowing you to confidently experiment with waveform manipulation and rollback with a single click.
- Harmonic Generation: Draw directly onto the Spectral Canvas or trace imported images to procedurally generate custom wavetables.
Move beyond stereo panning. ToooT integrates Apple's native PHASE (Physical Audio Spatialization Engine):
- Map your 2D tracker channels into a fully immersive 3D spatial field.
- Drag and drop audio sources in a 3D visualizer to dynamically route audio positions, taking full advantage of macOS spatial audio rendering.
Post-human generative algorithms built directly into the UI:
- Markov Melodies: Train transition matrices on your existing sequences to predict and generate mathematically similar, endlessly evolving melodies.
- L-System Arpeggios: Generate fractal, organic note sequences based on biological growth algorithms.
- Synthesis Tiers: Tweak high-level algorithmic parameters like "Corruption," "Arrhythmia," and "Fractal Dimension" to introduce controlled chaos.
- Studio Console: A virtualized, high-performance mixing console with custom
StudioKnobandStudioFaderwidgets. - Pro Instrument Browser: Unified plugin manager with dedicated filtering for Native Instruments (Kontakt, Massive, etc.) and search functionality.
- JUCE VST3 Bridge: Support for Steinberg VST3 plugins via a high-performance Objective-C++ bridging layer.
- Sidechain Ducking: Real-time global signal routing for professional mix "pumping" effects.
- Master Safety Limiter: Hardware-accelerated (vDSP) 1ms attack limiter active by default to prevent digital clipping.
- Vectorized Automation: Draw complex Bezier curves for volume, panning, and pitch.
- Lossless
.madFormat: Native chunk-based file format that perfectly preserves all high-resolution DSP, AUv3/VST3 states, and automation. - Retro Support: Flawless loading and playback of classic
.mod,.xm,.it, and.s3mtracker formats. - Sidebar Sample Browser: Integrated filesystem navigator with Universal Drag & Drop for samples and project files.
- Video Sync: Load
.mp4or.movfiles to perfectly synchronize your composition to a video timecode.
Project ToooT is built on a Reactive-Pull Engine pattern. The frontend leverages modern SwiftUI observation, communicating with a highly-optimized, C-pointer-backed Core Audio render loop.
graph TD;
%% UI Layer
subgraph UILayer [UI Layer - @MainActor]
UI_WB[SwiftUI Workbench]
UI_Metal[MetalKit 120Hz Grid]
UI_JIT[ToooTShell JIT Console]
UI_Browser[Sidebar Sample Browser]
UI_NI[Pro Instrument Browser]
UI_WB --- UI_Metal & UI_JIT & UI_Browser & UI_NI
end
%% State Layer
subgraph StateLayer [State Management - Swift 6]
State_PS[PlaybackState @Observable]
State_Seq[SequencerData & InstrumentBank]
UI_WB <==>|Two-Way Binding| State_PS
State_PS --> State_Seq
UI_JIT -.->|AST Execution| State_PS
end
%% Bridge
subgraph BridgeLayer [Thread-Safe Bridge]
Bridge_TL[Timeline Sync 30Hz]
Bridge_Snap[SongSnapshot Atomic Swap]
State_PS --> Bridge_TL
Bridge_TL -->|Allocates Raw Slab| Bridge_Snap
end
%% Real-Time Audio Layer
subgraph AudioLayer [Audio Engine - Real-Time Thread]
Audio_RN[AudioRenderNode]
Audio_Voice[SynthVoice Vectorized Resampler]
Audio_vDSP[vDSP Summing & PDC]
Audio_SC[Sidechain Ducking Engine]
Audio_Lim[Master Safety Limiter]
Audio_AUv3[AUv3 / VST3 Insert Host]
Audio_Out[AVAudioEngine Bus]
Bridge_Snap -->|Consumed by| Audio_RN
Audio_RN --> Audio_Voice
Audio_Voice --> Audio_vDSP
Audio_vDSP --> Audio_SC
Audio_SC --> Audio_AUv3
Audio_AUv3 --> Audio_Lim
Audio_Lim --> Audio_Out
Audio_RN -.->|nonisolated polling| Bridge_TL
end
%% I/O Layer
subgraph IOLayer [I/O & File Management]
IO_Bank[UnifiedSampleBank]
IO_MAD[MADParser / MADWriter]
IO_VST[ToooT_VST3 — Steinberg SDK direct]
IO_CLAP[ToooT_CLAP — BSD-3 plugin host]
UI_NI <==> IO_VST
UI_NI <==> IO_CLAP
IO_VST -.-> Audio_AUv3
IO_CLAP -.-> Audio_AUv3
IO_Bank -->|Raw PCM Pointer| Audio_Voice
IO_MAD -.->|Deserializes| State_Seq
end
style UI_WB fill:#003f5c,stroke:#fff,stroke-width:2px,color:#fff
style State_PS fill:#58508d,stroke:#fff,stroke-width:2px,color:#fff
style Bridge_Snap fill:#bc5090,stroke:#fff,stroke-width:2px,color:#fff
style Audio_RN fill:#ff6361,stroke:#fff,stroke-width:2px,color:#fff
style Audio_Out fill:#ffa600,stroke:#fff,stroke-width:2px,color:#fff
ToooT_Core: The beating heart of the DAW. Contains the zero-allocationAudioRenderNode, pattern sequencer, envelope evaluators, atomic data structures,MasterMeter(LUFS / true-peak / phase correlation),MusicTheory,Arpeggiator,Arrangement,SessionGrid,Automation,Scenes,StarterContent,Fuzzer,StabilityMonitor.ToooT_UI: SwiftUI frontend. Houses the GPU-accelerated pattern grid, mixer, JIT console, waveform editor, arrangement timeline, session clip-launch grid, command palette, undo-history browser, crash-recovery sheet, video sync, JS scripting host, TTS viaAVSpeechSynthesizer.ToooT_IO: Custom parsers (MADParser,MADWriter),MIDI2Manager(MIDI 2.0 UMP + MPE dispatch),SpatialManager(PHASE 3D audio).ToooT_Plugins: AUv3 hosting + bundled DSP (ReverbPlugin,StereoWidePlugin,TruePeakLimiter,MultibandCompressor,LinearPhaseEQ) +MasteringExport(TPDF dither + LUFS normalize) +OfflineDSP+GPU_DSP(Metal compute kernels).ToooT_VST3: Objective-C++ bridge linking directly against Steinberg's VST3 SDK. No JUCE.ToooT_CLAP/ToooT_CLAP_C: BSD-3-Clause CLAP plugin host. BSD-licensed ABI vendored; C loader wrapsdlopenon.clapbundles; Swift layer manages instance lifecycle.
Requirements:
- Xcode 16.0+ (macOS 15+)
- Apple Silicon (M-series processor recommended)
# Clone the repository
git clone https://github.com/mstits/Tooot.git
cd Tooot
# Build via Swift Package Manager
swift build
# Package the application bundle
./bundle.sh
# Run the app
open ToooT.appThe repository includes an extensive 100+ assertion User Acceptance Testing (UAT) suite that validates the audio engine, UI transport synchronization, and DSP memory safety.
swift build && .build/arm64-apple-macosx/debug/UATRunnerDeeper reading in docs/:
- ARCHITECTURE.md — module graph, thread model, render pipeline, snapshot lifecycle, memory ownership.
- MAD_FORMAT.md —
.madfile layout, instrument header, plugin-state trailer, round-trip guarantees. - JIT_SHELL.md — ToooTShell command reference and macro system.
- PLUGINS.md — AUv3 hosting contract, bundled effects, VST3 status and enablement steps.
This project is licensed under the MIT License - see the LICENSE file for details.