Update AGENTS.md for Rust Windows port - #3
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Thanks for the PR @janpio! The AGENTS.md update was much needed — the old Swift/macOS references were outdated for the Windows port. Merged! |
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…Show Window Addresses review items nesszer#3 and nesszer#4 (structure, not behavior). The "Pop Out Dashboard" flyout and "Show Window" were two mutually-exclusive states of the single main window, so opening one closed the other. Give the flyout its own OS window (label "flyout", modeled on the detached settings/ floatbar windows) so the two coexist; the flyout keeps blur-to-dismiss. StoredSize map (load_size/save_size) in geometry_store backs set_flyout_size, so the surface command layer no longer leaks geometry-store coordinate details or blurs size-vs-position semantics. window rather than a "mode != TrayPanel" negative special-case threaded through shared window-layout code. - New shell/flyout_window.rs: builder with disable_drag_drop_handler() (required for the provider-grid HTML5 drag-reorder), open/toggle/hide/is_open, and its own Focused-blur handler porting all four anti-flicker guards. - Tray left-click and "Pop Out Dashboard" open the flyout window; "Show Window" stays on the main window. Both can now be open at once.
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Enhance documentation to reflect the current state and structure of the Rust Windows port, clarifying project guidelines, build instructions, coding style, testing protocols, and commit/PR practices. This update aims to ensure consistency and provide clear guidance for contributors working on the Rust implementation.
(Written by Copilot)