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Milestones

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  • Will focus on incremental improvements to 2.0.

    No due date
    90/90 issues closed
  • Implementing commonly requested features and improvements as well as compression speed.

    No due date
    33/33 issues closed
  • This next release will focus on stability and adding the smallest amount of changes in order to properly and fully support Unreal Engine 4 through a proper plugin on the marketplace.

    No due date
    12/12 issues closed
  • The next major release will focus on replacing the math code with Realtime Math, minor tweaks to the error metric to allow optimization opportunities, and introducing backwards compatibility. All of these are important and will constitute minor API breaks which is why they are within a major release.

    No due date
    104/104 issues closed
  • This release will focus on optimizing the decompression to make it faster without impacting the memory footprint, the accuracy, or the compression performance.

    No due date
    27/27 issues closed
  • Big push to improve the documentation and add missing features required to run a real game.

    No due date
    17/17 issues closed
  • The first production ready release. The goal of this release is to be able to run sample Unreal 4 games with ACL as the default compression algorithm.

    No due date
    3/3 issues closed
  • Big push to finish platform support of major devices, clean up several things, as well as adding extensive unit testing.

    No due date
    38/38 issues closed
  • No due date
    14/14 issues closed