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Will focus on incremental improvements to 2.0.
No due date•90/90 issues closedImplementing commonly requested features and improvements as well as compression speed.
No due date•33/33 issues closedThis next release will focus on stability and adding the smallest amount of changes in order to properly and fully support Unreal Engine 4 through a proper plugin on the marketplace.
No due date•12/12 issues closedThe next major release will focus on replacing the math code with Realtime Math, minor tweaks to the error metric to allow optimization opportunities, and introducing backwards compatibility. All of these are important and will constitute minor API breaks which is why they are within a major release.
No due date•104/104 issues closedThis release will focus on optimizing the decompression to make it faster without impacting the memory footprint, the accuracy, or the compression performance.
No due date•27/27 issues closedBig push to improve the documentation and add missing features required to run a real game.
No due date•17/17 issues closedThe first production ready release. The goal of this release is to be able to run sample Unreal 4 games with ACL as the default compression algorithm.
No due date•3/3 issues closedBig push to finish platform support of major devices, clean up several things, as well as adding extensive unit testing.
No due date•38/38 issues closed- No due date•14/14 issues closed