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Cant build 5.1.1 project #4

Description

@zeroy99

Hi, I have the plugin working fine with Chaos Vehicle template but if attempting packaging I get the following error very early on in the process:

UATHelper: Packaging (Windows): Library 'C:/local/boost_1_70_0/lib64-msvc-14.2\libboost_filesystem-vc142-mt-x64-1_70.lib' was not resolvable to a file when used in Module 'EngineSim', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UATHelper: Packaging (Windows): Library 'C:/local/SDL2/lib/x64\SDL2.lib' was not resolvable to a file when used in Module 'EngineSim', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UATHelper: Packaging (Windows): Library 'C:/local/SDL2/lib/x64\SDL2main.lib' was not resolvable to a file when used in Module 'EngineSim', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UATHelper: Packaging (Windows): Library 'C:/local/SDL2_image/lib/x64\SDL2_image.lib' was not resolvable to a file when used in Module 'EngineSim', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UATHelper: Packaging (Windows): Writing manifest to U:\UnrealProjects\GTRTests\Intermediate\Build\Manifest.xml
[...]
UATHelper: Packaging (Windows): LINK : fatal error LNK1181: cannot open input file 'C:\local\boost_1_70_0\lib64-msvc-14.2\libboost_filesystem-vc142-mt-x64-1_70.lib'
UATHelper: Packaging (Windows): [2/2] WriteMetadata GTRTests.target cancelled
UATHelper: Packaging (Windows): Took 7.0559195s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\xxxx\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+UE_5.1\UBT-GTRTests-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 8s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Are there extra steps to be able to compile/build this correctly?

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