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25 changes: 25 additions & 0 deletions CONTRIBUTING.md
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# Contributing
We want to make contributing to this project as easy and transparent as possible.

## Pull Requests
We actively welcome your pull requests.

1. Fork the repo and create your branch from `main`.
2. If you've added code that should be tested, add tests.
3. If you've changed APIs, update the documentation.
4. Ensure the test suite passes.
5. Make sure your code lints.
6. If you haven't already, complete the Contributor License Agreement ("CLA").

## Contributor License Agreement ("CLA")
In order to accept your pull request, we need you to submit a CLA. You only need to do this once to work on any of Facebook's open source projects.

Complete your CLA here: <https://code.facebook.com/cla>

## Issues
We use GitHub issues to track public bugs. Please ensure your description is clear and has sufficient instructions to be able to reproduce the issue.

Facebook has a [bounty program](https://www.facebook.com/whitehat/) for the safe disclosure of security bugs. In those cases, please go through the process outlined on that page and do not file a public issue.

## License
By contributing, you agree that your contributions will be licensed under the LICENSE file in the root directory of this source tree.
4 changes: 4 additions & 0 deletions README.md
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# Unity-InteractionSDK-Samples

Sample projects to showcase the Unity Meta XR Interaction SDK.

## Licenses

The [MIT LICENSE](./LICENSE.txt) applies to the majority of the project, however files from [Text Mesh Pro](https://unity.com/legal/licenses/unity-companion-license) are licensed under their respective licensing terms.