Unity editor extension that automatically creates Unity Shader variant collection from shader_compile.csv output of ProfilerReader(https://github.com/unity3d-jp/ProfilerReader).
Unity 2019.2/2019.3
Install ProfilerReader(https://github.com/unity3d-jp/ProfilerReader). Copy SetupSVCollection to the Editor folder.
Click [Tools] -> [SetupShaderVariantCollection]. Set the existing Shader variant collection. Set the output shader_compile.csv of ProfilerReader by [Select CSV File]. Write to the Shader variant collection with [Set Variant].