Releases: orange-cpp/omath
Releases · orange-cpp/omath
v4.6.0
What's Changed
- Add MinGW support by @luadebug in #117
- Develop by @orange-cpp in #118
- Rework CI by @luadebug in #120
- Run unit tests for WASM by @luadebug in #121
- Temp by @orange-cpp in #123
- Feature/more constexpr by @orange-cpp in #125
- Implement coverage for Windows/Linux/MacOS (#126) by @orange-cpp in #128
Full Changelog: v4.5.1...v4.6.0
v4.5.1
v4.5.0
What's Changed
- Feature/mesh upgrade by @orange-cpp in #106
- fixed somebugs, improved tests by @orange-cpp in #107
- Fearure/epa pmr by @orange-cpp in #108
- Feature/collider interface by @orange-cpp in #109
- fixed bug due to on screen ndc check by @orange-cpp in #110
- added check method by @orange-cpp in #111
- fix by @orange-cpp in #112
Full Changelog: v4.4.0...v4.5.0
v4.4.0
What's Changed
- Feature/epa algorithm by @orange-cpp in #103
- Add documentation for GJK/EPA collision detection and mesh primitives by @Copilot in #104
- Feature/epa improvement by @orange-cpp in #105
Full Changelog: v4.3.0...v4.4.0
v4.3.0
What's Changed
- Add macOS CI workflow and update CMake presets for vcpkg integration by @luadebug in #99
- Improves screen to world conversion accuracy by @orange-cpp in #100
- Adds PE signature scanner example by @orange-cpp in #101
- Feature/gjk algorithm by @orange-cpp in #102
Full Changelog: v4.2.0...v4.3.0
v4.2.0
What's Changed
- Add documentation for game engine math modules by @Copilot in #97
- Comprehensive documentation overhaul with guides, tutorials, and cross-references by @Copilot in #98
- Feature/docs by @orange-cpp in #96
Full Changelog: v4.1.0...v4.2.0
v4.1.0
What's Changed
- removed useless option by @orange-cpp in #93
- removed brackets by @orange-cpp in #95
Full Changelog: v4.0.1...v4.1.0
v4.0.1
-force disabled tests
v4.0
v3.10.1
Full Changelog: v3.10...v3.10.1
small fixes