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Steamlink (steam client) seem to use the same port.

Closing steam resolves the error. But that's no option for gaming.

Workaround running sunshine first than steam (optional disable remoteplay from steam).

However, you're on the right idea.
I found that the system's winnat service had pre-reserved UDP ports
(the command netsh interface ipv4 show excludedportrange protocol=udp shows that ports 47976–48075 are excluded by the system, meaning they are in use).
After stopping the service and manually adding the port exclusions, everything seems to be working normally now.

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@c15412
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