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Hi, I found a critical optimization bug in your pathfinding implementation. |
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I already contacted you via Messenger, but the message may be in your spam requests. |
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I found the last bug now that references are done correctly. I will push the update soon. |
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Pull Request Prelude
Changes Proposed
Modify when we incrementReferenceCounter and decrement for followers.
Issues addressed:
Possibly #4961 and fix crashed @MillhioreBT mentioned.
How to test:
The best way is to test with one monster and std::cout the monsters references count. It should +-1 as you add and remove it as a follower. You can run far away, log out, ect. It should log a +-1. To test crashes just run out, kill, and remove multiple monsters.