fix(app): use actual sample rate for mix instead of hardcoded 48kHz#24
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fix(app): use actual sample rate for mix instead of hardcoded 48kHz#24
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The output device rate can differ from 48kHz (e.g. 24kHz when
meeting-simulator plays 16kHz fixtures via AVAudioPlayer). The mix
was always saved at 48kHz regardless of the actual capture rate,
causing 2x playback speed ("Mickey Mouse" audio).
Fix: use actualSampleRate from AudioCaptureSession for the mix WAV
header. Remove unnecessary in-memory resampling of app/mic samples
in DualSourceRecorder.stop() — the pipeline resamples to 16kHz later.
Also simplify AppAudioCapture rate handling: query rate after device
start, accept whatever CoreAudio reports.
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The output device rate can differ from 48kHz (e.g. 24kHz when meeting-simulator plays 16kHz fixtures via AVAudioPlayer). The mix was always saved at 48kHz regardless of the actual capture rate, causing 2x playback speed ("Mickey Mouse" audio).
Fix: use actualSampleRate from AudioCaptureSession for the mix WAV header. Remove unnecessary in-memory resampling of app/mic samples in DualSourceRecorder.stop() — the pipeline resamples to 16kHz later. Also simplify AppAudioCapture rate handling: query rate after device start, accept whatever CoreAudio reports.