Improvement in how gl2d refs to fullLayout are updated#1319
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- as the full Plots.supplyDefaults is called before the doModeBar subroutine.
- scene2d.updateRefs is now called on scene2d.plot and during Plots.supplyDefaults, ensuring that scene2d.fullLayout is up-to-date with gd._fullLayout.
- call after each mouse-change / wheel-change, as opposed to each time the scene2d ticks changed (which didn't cover all the cases) - make sure gl2d pan test `mouseup` to trigger relayoutCallback
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to be merged into #1301
This PR doesn't add any new functionality. It cleans up how fullLayout is updated to the scene2d instances after
Plots.supplyDefaultscreate a new fullLayout from{}.Previously, scene2d instances relied on
scene2d.plotto update their ref to fullLayout. Now, this is done insidePlots.supplyDefaultsso thatbefore and after
Plots.supplyDefaults.