### Description Implement a `TAAEffect`. References: - https://sugulee.wordpress.com/2021/06/21/temporal-anti-aliasingtaa-tutorial/ - https://alextardif.com/TAA.html - https://github.com/0beqz/realism-effects/tree/main/src/taa - https://diharaw.github.io/post/adventures_in_hybrid_rendering/ - https://github.com/playdeadgames/temporal/blob/master/Assets/Scripts/FrustumJitter.cs ### Tasks - [ ] Create `TAAEffect`. - [ ] Create `taa` demo. - [ ] Add unit test. ### Implementation Details - Should be done after `GBuffer.VELOCITY` is implemented. - Use G-Buffer components (depth, velocity). - Implement jittering via ShaderLib manipulation.
Description
Implement a
TAAEffect.References:
Tasks
TAAEffect.taademo.Implementation Details
GBuffer.VELOCITYis implemented.