Description
Related: #393
Implement an EdgeEffect.
This effect should focus only on rendering object feature edges for the whole scene. Selective object highlighting will be implemented in a different way.
References:
Tasks
Implementation Details
- Use G-Buffer components (depth, normals).
- Edge threshold, color and thickness should be configurable.
Description
Related: #393
Implement an
EdgeEffect.This effect should focus only on rendering object feature edges for the whole scene. Selective object highlighting will be implemented in a different way.
References:
Tasks
SobelMaterialandSobelPass.EdgeEffectthat usesSobelPassto generate an edge texture.edgedemo underspecial-effects.Implementation Details