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80 changes: 80 additions & 0 deletions Snake/snakegame.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,80 @@
import pygame
import random
import sys
from pygame.locals import *
def collide(x1,x2,y1,y2,wh):
w1=20;
w2=wh;
h2=wh;
h1=20;
if x1+w1>x2 and x1<x2+w2 and y1+h1>y2 and y1<y2+h2:
return True
else:
return False
def die(screen, score):
f=pygame.font.SysFont('Monospace',30);
t=f.render('YOUR SCORE IS : '+str(score),True,(0,0,0));
screen.blit(t,(10,270));
pygame.display.update();
pygame.time.wait(2000);
sys.exit(0)
xs=[290,290,290,290,290];
ys=[290,270,250,230,210];
dirs=0;
score=0;
applepos=(random.randint(0,590),random.randint(0,590));
pygame.init();
s=pygame.display.set_mode((600,600));
pygame.display.set_caption('SNAKE');
appleimage=pygame.Surface((10,10));
appleimage.fill((0,255,0));
img=pygame.Surface((20,20));
img.fill((255,0,0));
f=pygame.font.SysFont('Monospace',20);
clock=pygame.time.Clock()
while True:
clock.tick(10)
for e in pygame.event.get():
if e.type==QUIT:
sys.exit(0)
elif e.type==KEYDOWN:
if e.key==K_UP and dirs!=0:
dirs=2
elif e.key==K_DOWN and dirs!=2:
dirs=0
elif e.key==K_LEFT and dirs!=1:
dirs=3
elif e.key==K_RIGHT and dirs!=3:
dirs=1
i=len(xs)-1
while i>=2:
if collide(xs[0],xs[i],ys[0],ys[i],20):
die(s,score)
i-=1
if collide(xs[0],applepos[0],ys[0],applepos[1],10):
score+=1;
xs.append(700);
ys.append(700);
applepos=(random.randint(0,590),random.randint(0,590))
if xs[0] < 0 or xs[0] > 580 or ys[0] < 0 or ys[0] > 580:
die(s,score)
i=len(xs)-1
while i >= 1:
xs[i]=xs[i-1];
ys[i]=ys[i-1];
i-=1
if dirs==0:
ys[0]+=20
elif dirs==1:
xs[0]+=20
elif dirs==2:
ys[0]-=20
elif dirs==3:
xs[0]-=20
s.fill((255,255,255))
for i in range(0,len(xs)):
s.blit(img,(xs[i],ys[i]))
s.blit(appleimage,applepos);
t=f.render(str(score),True,(0,0,0));
s.blit(t,(10,10));
pygame.display.update()