Topic
In WebGL mode, strokes don't have joins or caps. This leads to some ugly results, e.g.:
function setup() {
createCanvas(400, 400, WEBGL)
}
function draw() {
background(255)
stroke(0)
strokeWeight(20)
beginShape()
vertex(-40, -40)
bezierVertex(40, -40, -40, 40, 40, 40)
endShape()
}
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It would be great to connect these strokes in WebGL mode too. The dofficulty would be for 3D shapes, when there might be more than two strokes connected to each other (e.g. the vertices on a sphere(), which connect multiple triangles.) Is there a way to support the former without having to handle the general 3D case?
Topic
In WebGL mode, strokes don't have joins or caps. This leads to some ugly results, e.g.:
It would be great to connect these strokes in WebGL mode too. The dofficulty would be for 3D shapes, when there might be more than two strokes connected to each other (e.g. the vertices on a
sphere(), which connect multiple triangles.) Is there a way to support the former without having to handle the general 3D case?