Bump libogg and libvorbis, add SDL2 and debugnet#37
Conversation
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Merged into a develop branch, for now. |
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This PR broke the build. The |
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@zeldin you mean these two lines are wrong? https://github.com/sergiou87/ps3debugnet/blob/master/libdebugnet/Makefile#L112 |
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FWIW I used these very same scripts to build a Docker image from which I could build my game and it works flawlessly: https://github.com/sergiou87/open-supaplex/blob/master/ci/Dockerfile-ps3 |
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Yes, they are wrong. They install in the wrong place. All ps3libraries scripts install in |
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Sorry about that! I'll fix it immediately 😓 |
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No worries. It's on the |
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Should be fixed now with this: sergiou87/ps3debugnet@47c3644 |
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Yup, now |
Just what the title says 😄 While porting https://github.com/sergiou87/open-supaplex to PS3 I had a few issues with sound and graphics, so I started updating/porting things until I got everything working 😂
However, in order to use SDL2_mixer, first I need an SDL2 port, right?
It's rebased on top of https://github.com/spurious/SDL-mirror 's
masterbranch, so it's completely up-to-date.With this, my game now fully works without changing the implementation. Perfect music, sound, graphics, input… everything 😌 🎉