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look into unreal engine 4... #203

@johnnyquest

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@johnnyquest

...and steal all the ideas that allows easy reproduction of results such as this

http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795

  • also, unity

(meaning mostly post fx -- bloom, chromatic aberration, etc)

  • color temperature
  • brightness (f-stops)
  • highlights/shadows brightness
  • saturation
  • vignette
  • chromatic aberration
  • lens dirtiness/bloom
  • lens flares (regular -> michael bay/fringe-style)
  • tone mapping?

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