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wf-wsw-scripts

my custom shader scripts for warfork/warsow

how to use?

go to your homedir and place the .shader files in the scripts folder. if it doesn't exist, make it
if needed, download the gfx needed and place them in the location it tells you to.

Warfork:
Windows: %USERPROFILE%\Documents\My Games\Warfork 2.1\basewf
Linux/Mac: ~/.local/share/warfork-2.1/basewf

Warsow:
Windows: %APPDATA%\Warsow 2.1\basewsw
Linux/Mac: ~/.local/share/warsow-2.1/basewsw

what do they do?

z_noPoundtownDecals.shader

removes the decals from the map Poundtown

Before After
image image

z_custombomb.shader

Makes the bomb bright yellow and bright red when planted, useful with dynamic lights making it very visible to see

Normal Planted
Dynamic lights off image image
Dynamic lights on image image

z_customsky.shader

lets you use a custom sky on all maps. if a map doesn't work with it, make an issue here.
add sky_ft.png, sky_dn.png, sky_up.png, sky_bk.png, sky_rt.png and sky_lf.png to /gfx/customsky/

z_fullbright_playermodels.shader

makes all of the playermodels a single color. lets you use outlines
(cg_outlinePlayers 0 or cg_outlineModels 0) if you dont want them to be outlined
all playermodels work fine

z_fullbright_playermodels_celshade.shader

above, with celshade effect added.

z_fullbright_weapons.shader

all of the weapons are a single color. weapons are dark-ish

z_fullbright_weapons_celshade.shader

above, with celshade effect added.

this video is outdated, the colors are now brighter

weapswitch-crop.mp4

z_cwp_projectiles_vis.shader

makes the RL rockets and GL nades team colored and more visible, requires custom texture in gfx/cwp/rocket_strong.png and gfx/cwp/grenadegradstrong.png
(note: there is _rocket_strong.png in this repo, which used as the texture makes it big but not looks great and may be hard to see with some colors...)

projectile.mp4

z_cwp_eb.shader

lets you use custom eb beam on warfork by adding it to gfx/cwp/electro.png

z_cwp_lg.shader

lets you use custom laserbeam on warfork by adding it to gfx/cwp/laserbeam.png

z_cwp_pg.shader

transparent and team coloured plasma, add a texture in gfx/cwp/pl.png

PG.mp4

z_cwp_rl_explo_anim.shader

lets you use custom RL explosion by adding gfx/cwp/rlexplo1.png up to rlexplo8.png (There is no sample texture for this one, as the texture I use is not created by me)

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my custom shader scripts for warfork/warsow

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