my custom shader scripts for warfork/warsow
go to your homedir and place the .shader files in the scripts folder. if it doesn't exist, make it
if needed, download the gfx needed and place them in the location it tells you to.
Warfork:
Windows: %USERPROFILE%\Documents\My Games\Warfork 2.1\basewf
Linux/Mac: ~/.local/share/warfork-2.1/basewf
Warsow:
Windows: %APPDATA%\Warsow 2.1\basewsw
Linux/Mac: ~/.local/share/warsow-2.1/basewsw
removes the decals from the map Poundtown
| Before | After |
|---|---|
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Makes the bomb bright yellow and bright red when planted, useful with dynamic lights making it very visible to see
| Normal | Planted | |
|---|---|---|
| Dynamic lights off | ![]() |
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| Dynamic lights on | ![]() |
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lets you use a custom sky on all maps. if a map doesn't work with it, make an issue here.
add sky_ft.png, sky_dn.png, sky_up.png, sky_bk.png, sky_rt.png and sky_lf.png to /gfx/customsky/
makes all of the playermodels a single color. lets you use outlines
(cg_outlinePlayers 0 or cg_outlineModels 0) if you dont want them to be outlined
all playermodels work fine
above, with celshade effect added.
all of the weapons are a single color. weapons are dark-ish
above, with celshade effect added.
this video is outdated, the colors are now brighter
weapswitch-crop.mp4
makes the RL rockets and GL nades team colored and more visible, requires custom texture in gfx/cwp/rocket_strong.png and gfx/cwp/grenadegradstrong.png
(note: there is _rocket_strong.png in this repo, which used as the texture makes it big but not looks great and may be hard to see with some colors...)
projectile.mp4
lets you use custom eb beam on warfork by adding it to gfx/cwp/electro.png
lets you use custom laserbeam on warfork by adding it to gfx/cwp/laserbeam.png
transparent and team coloured plasma, add a texture in gfx/cwp/pl.png
PG.mp4
lets you use custom RL explosion by adding gfx/cwp/rlexplo1.png up to rlexplo8.png (There is no sample texture for this one, as the texture I use is not created by me)





