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An example app demonstrating Game Center GKMatch GKSendDataReliable packets lost. See StackOverflow question. A workaround for this bug is a RoUTP project.

Steps to reproduce the bug

  • Change Bundle ID to yours (registered in iTunes Connect to work with Game Center);
  • Use two devices with weak internet connection on one of them (I used Wi-Fi on iPad 3 and EDGE on iPhone 4S);
  • Run the app and try to host a match

How typical errors look like

Packet loss

Device stops receiving data while another still sends and receives

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An example app demonstrating Game Center GKMatch GKSendDataReliable packets lost.

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