[Examples] Warning fixes (pt 1)#1668
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raysan5 merged 2 commits intoraysan5:masterfrom Mar 23, 2021
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raysan5
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Mar 22, 2021
| Color ballColor = BEIGE; | ||
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| int touchCounter = 0; | ||
| float touchCounter = 0; |
Owner
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Why it should be a float? It's just a counter...
| // Draw RenderTexture2D to window, properly scaled | ||
| DrawTexturePro(target.texture, (Rectangle){ 0.0f, 0.0f, (float)target.texture.width, (float)-target.texture.height }, | ||
| (Rectangle){ (GetScreenWidth() - ((float)gameScreenWidth*scale))*0.5, (GetScreenHeight() - ((float)gameScreenHeight*scale))*0.5, | ||
| (Rectangle){ (GetScreenWidth() - ((float)gameScreenWidth*scale))*0.5, (GetScreenHeight() - ((float)gameScreenHeight*scale))*0.5f, |
Owner
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Probably the width multiplier should also be 0.5f.
| Model model1 = LoadModelFromMesh(torus); | ||
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| Mesh cube = GenMeshCube(.8,.8,.8); | ||
| Mesh cube = GenMeshCube(.8f,.8f,.8f); |
Owner
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Oh, I didn't see those ones before, could you change them to:
Mesh cube = GenMeshCube(0.8f, 0.8f, 0.8f);| int colorSelectedPrev = colorSelected; | ||
| int colorMouseHover = 0; | ||
| int brushSize = 20; | ||
| float brushSize = 20; |
Owner
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@JeffM2501 Thanks for the review, added some comments. |
Owner
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@JeffM2501 Thanks for the review! |
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This PR fixes warnings in several examples in visual studio 2019