Hello, i spent some time trying setting up all properly(manual installation, pods installation, masonry framework installation) but just errors and crashes. Although very poor documentation, i decided to convert all to swift 3.0, and made all running after many tries(masonry framework has been just a pain, it should be autoincluded when installing with pods), but when i call any of the render function, the app crashes saying the UIGraphicsGetCurrentContext() returns nil.
I Would be very happy to mention your library/name as it gets an update in order to work correctly =)
Hello, i spent some time trying setting up all properly(manual installation, pods installation, masonry framework installation) but just errors and crashes. Although very poor documentation, i decided to convert all to swift 3.0, and made all running after many tries(masonry framework has been just a pain, it should be autoincluded when installing with pods), but when i call any of the render function, the app crashes saying the UIGraphicsGetCurrentContext() returns nil.
I Would be very happy to mention your library/name as it gets an update in order to work correctly =)