In no particular order:
- fixing the
~objects
- creating a
BasicEventLoop implementation using standard mutexes and condition variables and converting some of the primitive Scheduler tests to use it
- creating a runtime API for spawning the runtime and/or schedulers with a custom
EventLoop
- reviewing
PausibleIdleCallback to determine if it's too uv-specific
would be nice to have another event loop (besides libuv) to use to flesh this out. Related to #4419
In no particular order:
~objectsBasicEventLoopimplementation using standard mutexes and condition variables and converting some of the primitiveSchedulertests to use itEventLoopPausibleIdleCallbackto determine if it's too uv-specificwould be nice to have another event loop (besides libuv) to use to flesh this out. Related to #4419