modify function headers as suggested in PR #530#532
Conversation
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bump Can someone restart Travis? |
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I don't think that's possible when the build never started. Rebasing the branch should trigger a new build if there were changes in master. |
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In that case, a new commit should do it as well. I've got just the one in mind, but it will probably be tomorrow before it's ready to go in. |
…ce_num parameters instead of object parameters
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This new commit pulls forward some minor changes needed for PR #530 (which will again be rebased after this hits master) and extends those changes to other related functions. All the model_instance functions now work directly on the model instances, rather than detouring through the object. This allows model_instances of all sorts (including skyboxes, asteroids, and weapons) to use the functions, rather than restricting usage by assuming an OBJ_SHIP. (Practically speaking, the vast majority of places where these functions are called are in the ship code anyway.) |
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Code looks good and a quick test run didn't show anything unusual. |
modify function headers as suggested in PR #530
As @asarium commented in #530: