Fix for single segment trails#6864
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BMagnu
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* fix single segmen trails when interrupted on both ends * cleaner case handling * remove wip stuff
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Handles a previously unhandled case where a single segment trail could be interrupted on both ends at once, not yet finished 'unfurling' from being fired, and also the trail object has died. The math here is a little confusing perhaps... but this involves having the back end's
valstart at -1.0 and start incrementing right away, rather than waiting at 0.0 to finish unfurling, which gives enough information to reason about the correct alpha, width, uv etc in any state.