Fix screenToBlob with Regards to Current RTT State#6867
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Thanks for this! I'm confirming the fix works on my end as well. |
wookieejedi
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Tests report fix works as noted above, approving.
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Fixes #6846.
This now explicitly checks and correctly processes the current RTT state when calling screenToBlob.
The problem was originally caused due to #6753 no longer being able to rely on the current implicit OpenGL state and had to explicitly set FBO's. This, if not considered, would effectively "unbind" the current RTT texture, and thus just blob the main screen rather than the current RTT target.
With proper FBO and Color attachment settings for RTT, this also fixes #5436 properly.