fix null vector assertion in slash beam collisions#7038
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Beams in general, and slash beams most likely, can collide with the edge of a model, which will cause a non-normalized vector assertion when particle effects are created. So comment out the normal assignment until a more comprehensive fix can be coded.
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BMagnu
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Sep 15, 2025
BMagnu
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Long term we want to have a collision option that, for an edge hit, returns a normal that's either the same as one of the adjacent faces, or an interpolation between them.
That way, at least for particle spray, we can get fully consistent behaviour and proper normals
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Beams in general, and slash beams most likely, can collide with the edge of a model, which will cause a non-normalized vector assertion when particle effects are created. So comment out the normal assignment until a more comprehensive fix can be coded.