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grid_world

Classic grid world

'b' - robots 'h' - humans 'p' - pellets (aisle/ food/ reward points) 'f' - human standing over a pellet

The robot is running MinMax Human takes random actions

The robot overestimates human's adversarial behaviour. Hence is afraid to eat the last pellet

Need to change this to ExpectiMax to see the difference

Evaluation function : 0.1 * min_human_dist - 0.3 * min_pellet_dist + 0.05 * min_obstacle_dist + 100 * state.pellets_eaten + 500 * state.win_status - 5000 * state.lose_status;

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Classic grid world

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