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Add support for variant passes on spawned grids #43636
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A: Cargo/SalvageArea: Cargo department or Salvage.Area: Cargo department or Salvage.A: MappingArea: Maps, or tools used for mappingArea: Maps, or tools used for mappingD2: MediumDifficulty: A good amount of codebase knowledge required.Difficulty: A good amount of codebase knowledge required.Issue: Feature ApprovalThis feature request issue has been conceptually approved by at least one maintainer.This feature request issue has been conceptually approved by at least one maintainer.P2: RaisedPriority: Item has a raised priority, indicating it might get increased maintainer attention.Priority: Item has a raised priority, indicating it might get increased maintainer attention.T: New FeatureType: New feature or content, or extending existing contentType: New feature or content, or extending existing content
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A: Cargo/SalvageArea: Cargo department or Salvage.Area: Cargo department or Salvage.A: MappingArea: Maps, or tools used for mappingArea: Maps, or tools used for mappingD2: MediumDifficulty: A good amount of codebase knowledge required.Difficulty: A good amount of codebase knowledge required.Issue: Feature ApprovalThis feature request issue has been conceptually approved by at least one maintainer.This feature request issue has been conceptually approved by at least one maintainer.P2: RaisedPriority: Item has a raised priority, indicating it might get increased maintainer attention.Priority: Item has a raised priority, indicating it might get increased maintainer attention.T: New FeatureType: New feature or content, or extending existing contentType: New feature or content, or extending existing content
Variant passes enact some sort of rules-based change on a spawned grid. This could be to selectively fill a grid with plasma, replace certain tiles, spawn entities etc.
There needs to be a base system that can do this to newly spawned grids. Stations sort of go through (e.g. graffiti/rusted walls) but that is applied via gamerules rather than as its own system.
This feature is necessary for the upcoming Salvage rework.