You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Michael Zillich edited this page Apr 6, 2017
·
2 revisions
Requirements
Simple blind grasps (essentially what we had up to now)
Reduced backlash (removing springs in hand)
All three fingers simultaneously meet
in a point
on the (virtual) circumference of a ball
Current control is used to excert a given grasp force
Advanced blind grasps
Proximity control: the proximity sensors are used to have all 3 fingers maintain the same distance to the object.
This distance can be continuously reduced so that eventually all fingers have object contact simultaneously
Impedance control: the finger torque sensors are used to maintain contact with a grasped object
Learned grasps
Using known grasp points on the object or manifold matching etc.
Fingers can be placed on known points on the object, i.e. they can be moved to given cartesian coordinates
The middle finger (thumb) is placed first, using its 1 DOF and the 6DOF of the hand pose
The other two fingers (left and right) are moved using the 2 DOFs of the finger plus respective palm
Of course the fingers can not be moved to any 3D point, just to a point on a plane through the finger.
Skill learning
This replicates the skill learning and execution on the Kuka arm plus Schunk hand
Two fingers (left and right) can move along a trajectory using the associated palm DOF, while the thumb (middle finger) plays a supporting role)