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Sneaky bug w/ attribute caching it seems #5

@mattdesl

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@mattdesl

Getting weird results on the first frame of rendering using a typical setup with gl-geometry + gl-shader and some attributes for position, normal. The first frame gl-geometry sets up the attribute locations accordingly, but it isn't until the second frame that they seem to "kick in." This is a problem for GL apps that only need to be run once (e.g. render scene to texture).

Will keep poking around.

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