Skip to content

stoeckley/3DRenderingTechniques

 
 

Repository files navigation

3DRenderingTechniques

This is the demo code (and slides) for a presentation I gave at Cocoaheads SLC in July of 2016.

It presents three different methods of rendering a 3D scene using 3 different rendering techniques. Scanline Rasterization, Monte Carlo Path Tracing, and Raycasting. All rendering is done in software.

Slides are also included in the repo.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages

  • Swift 100.0%