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blockmaker_4.01_css

A full migration of the original CS 1.6 Blockmaker 4.01 plugin (by Necro, AMXX), for Counter-Strike: Source

Features:

  • Say !bm in chat to bring up the main menu.
  • Bind a key to +bmgrab to move the blocks around.
  • While grabbing a block, duck to move a block closer, and jump to move a block further away.
  • Create a block by aiming at the floor or a wall.
  • Convert block you are aiming at to the selected block type.
  • Delete block you are aiming at.
  • Rotate the block you are aiming at.
  • Optional noclip and godmode to make creating blocks easier.
  • Snapping option so when creating and moving blocks, they snap into place next to, above or below other nearby blocks.
  • Snapping gap option to leave a gap between blocks when they snap together.
  • Save all blocks to file using mapname, will load on map load. Save folder: \data\blockmaker\
  • In game plugin help including server CVAR values.
  • Look at a block to see what type of block it is.

CVARs:

  • bm_telefrags 1 (Players near teleport exit die if someone comes through)
  • bm_firedamageamount 20.0 (How much the fire damage block hurts per half second)
  • bm_damageamount 5.0 (How much the damage block hurts per half second)
  • bm_healamount 1.0 (How much life the healer block gives per half second)
  • bm_invincibletime 20.0 (How long invincibility lasts in seconds)
  • bm_invinciblecooldown 60.0 (Seconds before invincibility can be used again)
  • bm_stealthtime 20.0 (How long stealth lasts in seconds)
  • bm_stealthcooldown 60.0 (Seconds before stealth can be used again)
  • bm_camouflagetime 20.0 (How long camouflage lasts in seconds)
  • bm_camouflagecooldown 60.0 (Seconds before camouflage can be used again)
  • bm_nukecooldown 60.0 (Seconds before the nuke can be used again)
  • bm_randomcooldown 30.0 (Seconds before the random block can be used again)
  • bm_bootsofspeedtime 20.0 (How long the boots of speed last for in seconds)
  • bm_bootsofspeedcooldown 60.0 (Seconds until boots can be used again)
  • bm_autobhoptime 20.0 (How long the player has auto bhop)
  • bm_autobhopcooldown 60.0 (Time before auto bhop can be used again)
  • bm_teleportsound 1 (Teleporters make a sound when something passes through them)

Block types:

  • Platform (A platform you can stand on)
  • Bunnyhop (A platform that disappears for a short period of time after touching it)
  • Damage (Hurts you if you stand on top of it)
  • Healer (Heals you if you stand on top of it)
  • No Fall Damage (You don't take any damage if you fall onto it)
  • Ice (You slide around like you're on ice)
  • Trampoline (Throws you up in the air)
  • Speed Boost (Throws you forwards in the direction you're looking)
  • Invincibility (Player becomes invincible for a set amount of time)
  • Stealth (Player becomes invisible for a set amount of time)
  • Death (Player dies instantly)
  • Nuke (Destroys all players on the other team unless a player has invincibility)
  • Camouflage (Player looks like the other team for a set amount of time)
  • Low Gravity (Jumping from this block you get low gravity until you land) (Thanks C$L for idea)
  • Fire (Another damage block but nicer looking) =)
  • Slap (You get slapped!) (Pat made this one)
  • Random (Random between Invincibility, Stealth, Camouflage, Boots Of Speed, a slap, or death!)
  • Honey (Player moves slowly like they're stuck in honey) (Thanks C$L for idea)
  • CT Barrier (Only Terrorists can pass through these blocks, acts as solid for Counter-Terrorists)
  • T Barrier (Only Counter-Terrorists can pass through these blocks, acts as solid for Terrorists)
  • Boots Of Speed (Player runs fast for a set amount of time)
  • Glass (Same as platform but looks like a transparent pane of glass)
  • Bunnyhop - No slow down (Same as bunnyhop block but you don't slow down after landing)
  • Auto bunnyhop (Player can hold jump to auto bunnyhop for 'bm_autobhoptime' amount of time)

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A full migration of the original CS 1.6 Blockmaker 4.01 plugin (by Necro, AMXX), for Counter-Strike: Source

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