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Merge pull request #78 from deggua/hdr-bloom
HDR10 Bloom, Lens Flares, Misc Updates
2 parents d7f63d1 + bb89cfa commit ffe1d8e

36 files changed

+1725
-210
lines changed

gamedata/configs/text/eng/ui_mm_modded_exes.xml

Lines changed: 153 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -185,26 +185,26 @@
185185
<string id="ui_mm_lst_hdr10_tonemapper_aces_hill">
186186
<text>ACES (Hill)</text>
187187
</string>
188+
<string id="ui_mm_lst_hdr10_tonemapper_agx_normal">
189+
<text>AgX (Normal)</text>
190+
</string>
191+
<string id="ui_mm_lst_hdr10_tonemapper_agx_punchy">
192+
<text>AgX (Punchy)</text>
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</string>
188194
<string id="ui_mm_lst_hdr10_tonemapper_uchimura">
189195
<text>Uchimura</text>
190196
</string>
191-
<string id="ui_mm_lst_hdr10_tonemapper_lottes">
192-
<text>Lottes</text>
193-
</string>
194197
<string id="ui_mm_lst_hdr10_tonemapper_stevem">
195198
<text>SteveM</text>
196199
</string>
197200
<string id="ui_mm_lst_hdr10_tonemapper_uncharted2">
198201
<text>Uncharted 2</text>
199202
</string>
200203
<string id="ui_mm_lst_hdr10_tonemapper_reinhard1">
201-
<text>Reinhard (Lw = 1.7)</text>
204+
<text>Reinhard (Lw = 2.0)</text>
202205
</string>
203206
<string id="ui_mm_lst_hdr10_tonemapper_reinhard2">
204-
<text>Reinhard (Lw = 3.8)</text>
205-
</string>
206-
<string id="ui_mm_lst_hdr10_tonemapper_reinhard3">
207-
<text>Reinhard (Lw = 8.4)</text>
207+
<text>Reinhard (Lw = 3.0)</text>
208208
</string>
209209
<string id="ui_mm_modded_exes_hdr10_tonemap_mode">
210210
<text>HDR10 Tonemapping Mode (r4_hdr10_tonemap_mode)</text>
@@ -218,11 +218,23 @@
218218
<string id="ui_mm_lst_hdr10_tonemap_mode_color">
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<text>Color</text>
220220
</string>
221+
<string id="ui_mm_modded_exes_hdr10_brightness">
222+
<text>HDR10 Brightness (r4_hdr10_brightness)</text>
223+
</string>
224+
<string id="ui_mm_modded_exes_hdr10_brightness_desc">
225+
<text>Adjusts the lift of the image. Primarily affects shadows. Adjust if the image is too bright or dark.</text>
226+
</string>
227+
<string id="ui_mm_modded_exes_hdr10_gamma">
228+
<text>HDR10 Gamma (r4_hdr10_gamma)</text>
229+
</string>
230+
<string id="ui_mm_modded_exes_hdr10_gamma_desc">
231+
<text>Adjusts the gamma of the image. Primarily affects midtones. Adjust if the image is too bright or dark.</text>
232+
</string>
221233
<string id="ui_mm_modded_exes_hdr10_exposure">
222234
<text>HDR10 Exposure (r4_hdr10_exposure)</text>
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</string>
224236
<string id="ui_mm_modded_exes_hdr10_exposure_desc">
225-
<text>Adjusts the brightness of the image. Adjust if the image is too bright or dark.</text>
237+
<text>Adjusts the gain of the image. Primarily affects highlights. Adjust if the image is too bright or dark.</text>
226238
</string>
227239
<string id="ui_mm_modded_exes_hdr10_contrast">
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<text>HDR10 Contrast (r4_hdr10_contrast)</text>
@@ -242,6 +254,138 @@
242254
<string id="ui_mm_modded_exes_hdr10_saturation_desc">
243255
<text>Adjusts image saturation.</text>
244256
</string>
257+
<string id="ui_mm_modded_exes_hdr10_ui_saturation">
258+
<text>HDR10 UI Saturation (r4_hdr10_ui_saturation)</text>
259+
</string>
260+
<string id="ui_mm_modded_exes_hdr10_ui_saturation_desc">
261+
<text>Adjusts UI saturation weighted by transparency. This is a corrective factor that is proportional to the element's transparency.</text>
262+
</string>
263+
<string id="ui_mm_modded_exes_hdr10_bloom_on">
264+
<text>HDR10 Bloom (r4_hdr10_bloom_on)</text>
265+
</string>
266+
<string id="ui_mm_modded_exes_hdr10_bloom_on_desc">
267+
<text>Turns the HDR bloom on or off. Disable the old bloom with 'r2_ls_bloom_threshold 1'. Can affect performance.</text>
268+
</string>
269+
<string id="ui_mm_modded_exes_hdr10_bloom_blur_passes">
270+
<text>HDR10 Bloom Blur Passes (r4_hdr10_bloom_blur_passes)</text>
271+
</string>
272+
<string id="ui_mm_modded_exes_hdr10_bloom_blur_passes_desc">
273+
<text>Determines how large the bloom is. Larger values increase the size of the bloom effect. Can affect performance.</text>
274+
</string>
275+
<string id="ui_mm_modded_exes_hdr10_bloom_blur_scale">
276+
<text>HDR10 Bloom Blur Scale (r4_hdr10_bloom_blur_scale)</text>
277+
</string>
278+
<string id="ui_mm_modded_exes_hdr10_bloom_blur_scale_desc">
279+
<text>Fine-grained adjustment of the bloom radius.</text>
280+
</string>
281+
<string id="ui_mm_modded_exes_hdr10_bloom_intensity">
282+
<text>HDR10 Bloom Intensity (r4_hdr10_bloom_intensity)</text>
283+
</string>
284+
<string id="ui_mm_modded_exes_hdr10_bloom_intensity_desc">
285+
<text>Adjusts the strength of the bloom. Larger values are more hazy.</text>
286+
</string>
287+
<string id="ui_mm_modded_exes_hdr10_flare_on">
288+
<text>HDR10 Lens Flare (r4_hdr10_flare_on)</text>
289+
</string>
290+
<string id="ui_mm_modded_exes_hdr10_flare_on_desc">
291+
<text>Turns the HDR lens flare on or off. Can affect performance.</text>
292+
</string>
293+
<string id="ui_mm_modded_exes_hdr10_flare_threshold">
294+
<text>HDR10 Lens Flare Threshold (r4_hdr10_flare_threshold)</text>
295+
</string>
296+
<string id="ui_mm_modded_exes_hdr10_flare_threshold_desc">
297+
<text>Sets the minimum brightness something must be to create a lens flare</text>
298+
</string>
299+
<string id="ui_mm_modded_exes_hdr10_flare_power">
300+
<text>HDR10 Lens Flare Power (r4_hdr10_flare_power)</text>
301+
</string>
302+
<string id="ui_mm_modded_exes_hdr10_flare_power_desc">
303+
<text>Adjusts the overall strength of the lens flare effect.</text>
304+
</string>
305+
<string id="ui_mm_modded_exes_hdr10_flare_ghosts">
306+
<text>HDR10 Lens Flare Ghosts (r4_hdr10_flare_ghosts)</text>
307+
</string>
308+
<string id="ui_mm_modded_exes_hdr10_flare_ghosts_desc">
309+
<text>Adjusts the number of lens ghosts created by the lens flare effect. Can affect performance.</text>
310+
</string>
311+
<string id="ui_mm_modded_exes_hdr10_flare_ghost_dispersal">
312+
<text>HDR10 Lens Flare Ghost Dispersal (r4_hdr10_flare_ghost_dispersal)</text>
313+
</string>
314+
<string id="ui_mm_modded_exes_hdr10_flare_ghost_dispersal_desc">
315+
<text>Adjusts the scale and spacing of lens ghosts created by the lens flare effect.</text>
316+
</string>
317+
<string id="ui_mm_modded_exes_hdr10_flare_center_falloff">
318+
<text>HDR10 Lens Flare Center Falloff (r4_hdr10_flare_center_falloff)</text>
319+
</string>
320+
<string id="ui_mm_modded_exes_hdr10_flare_center_falloff_desc">
321+
<text>Adjusts the falloff radius (from the center of the screen) of image contribution to lens flares. Smaller values cause more of the image to create intense lens flares.</text>
322+
</string>
323+
<string id="ui_mm_modded_exes_hdr10_flare_halo_scale">
324+
<text>HDR10 Lens Flare Halo Scale (r4_hdr10_flare_halo_scale)</text>
325+
</string>
326+
<string id="ui_mm_modded_exes_hdr10_flare_halo_scale_desc">
327+
<text>Adjusts the scale of the lens halo reflections. Larger values can place the halo outside the bounds of the screen.</text>
328+
</string>
329+
<string id="ui_mm_modded_exes_hdr10_flare_halo_ca">
330+
<text>HDR10 Lens Flare Halo Chromatic Aberration (r4_hdr10_flare_halo_ca)</text>
331+
</string>
332+
<string id="ui_mm_modded_exes_hdr10_flare_halo_ca_desc">
333+
<text>Adjusts the amount of chromatic aberration on lens halos.</text>
334+
</string>
335+
<string id="ui_mm_modded_exes_hdr10_flare_ghost_ca">
336+
<text>HDR10 Lens Flare Ghost Chromatic Aberration (r4_hdr10_flare_ghost_ca)</text>
337+
</string>
338+
<string id="ui_mm_modded_exes_hdr10_flare_ghost_ca_desc">
339+
<text>Adjusts the amount of chromatic aberration on lens ghosts.</text>
340+
</string>
341+
<string id="ui_mm_modded_exes_hdr10_flare_blur_passes">
342+
<text>HDR10 Lens Flare Blur Passes (r4_hdr10_flare_blur_passes)</text>
343+
</string>
344+
<string id="ui_mm_modded_exes_hdr10_flare_blur_passes_desc">
345+
<text>Adjusts the amount of blur applied to lens flares. Can affect performance.</text>
346+
</string>
347+
<string id="ui_mm_modded_exes_hdr10_flare_blur_scale">
348+
<text>HDR10 Lens Flare Blur Scale (r4_hdr10_flare_blur_scale)</text>
349+
</string>
350+
<string id="ui_mm_modded_exes_hdr10_flare_blur_scale_desc">
351+
<text>Fine-grained adjustment of the lens flare blur radius.</text>
352+
</string>
353+
<string id="ui_mm_modded_exes_hdr10_flare_ghost_intensity">
354+
<text>HDR10 Lens Flare Ghost Intensity (r4_hdr10_flare_ghost_intensity)</text>
355+
</string>
356+
<string id="ui_mm_modded_exes_hdr10_flare_ghost_intensity_desc">
357+
<text>Adjusts the strength of lens ghosts.</text>
358+
</string>
359+
<string id="ui_mm_modded_exes_hdr10_flare_halo_intensity">
360+
<text>HDR10 Lens Flare Halo Intensity (r4_hdr10_flare_halo_intensity)</text>
361+
</string>
362+
<string id="ui_mm_modded_exes_hdr10_flare_halo_intensity_desc">
363+
<text>Adjusts the strength of lens halos.</text>
364+
</string>
365+
<string id="ui_mm_modded_exes_hdr10_sun_on">
366+
<text>HDR10 Sun (r4_hdr10_sun_on)</text>
367+
</string>
368+
<string id="ui_mm_modded_exes_hdr10_sun_on_desc">
369+
<text>Enables or disables the HDR sun rendering which takes better advantage of bloom and lens flares.</text>
370+
</string>
371+
<string id="ui_mm_modded_exes_hdr10_sun_intensity">
372+
<text>HDR10 Sun Intensity (r4_hdr10_sun_intensity)</text>
373+
</string>
374+
<string id="ui_mm_modded_exes_hdr10_sun_intensity_desc">
375+
<text>Adjusts the brightness of the HDR sun.</text>
376+
</string>
377+
<string id="ui_mm_modded_exes_hdr10_sun_inner_radius">
378+
<text>HDR10 Sun Inner Radius (r4_hdr10_sun_inner_radius)</text>
379+
</string>
380+
<string id="ui_mm_modded_exes_hdr10_sun_inner_radius_desc">
381+
<text>Adjusts the inner radius of the HDR sun rendering. The inner radius is the region of full intensity.</text>
382+
</string>
383+
<string id="ui_mm_modded_exes_hdr10_sun_outer_radius">
384+
<text>HDR10 Sun Outer Radius (r4_hdr10_sun_outer_radius)</text>
385+
</string>
386+
<string id="ui_mm_modded_exes_hdr10_sun_outer_radius_desc">
387+
<text>Adjusts the outer radius of the HDR sun rendering. The outer radius fades between full intensity and 0.</text>
388+
</string>
245389
<!-- HDR10 -->
246390

247391
<string id="ui_mm_modded_exes_heat_vision_zombie_cold">

gamedata/configs/text/rus/ui_mm_modded_exes.xml

Lines changed: 152 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -185,26 +185,26 @@
185185
<string id="ui_mm_lst_hdr10_tonemapper_aces_hill">
186186
<text>ACES (Hill)</text>
187187
</string>
188+
<string id="ui_mm_lst_hdr10_tonemapper_agx_normal">
189+
<text>AgX (Normal)</text>
190+
</string>
191+
<string id="ui_mm_lst_hdr10_tonemapper_agx_punchy">
192+
<text>AgX (Punchy)</text>
193+
</string>
188194
<string id="ui_mm_lst_hdr10_tonemapper_uchimura">
189195
<text>Uchimura</text>
190196
</string>
191-
<string id="ui_mm_lst_hdr10_tonemapper_lottes">
192-
<text>Lottes</text>
193-
</string>
194197
<string id="ui_mm_lst_hdr10_tonemapper_stevem">
195198
<text>SteveM</text>
196199
</string>
197200
<string id="ui_mm_lst_hdr10_tonemapper_uncharted2">
198201
<text>Uncharted 2</text>
199202
</string>
200203
<string id="ui_mm_lst_hdr10_tonemapper_reinhard1">
201-
<text>Reinhard (Lw = 1.7)</text>
204+
<text>Reinhard (Lw = 2.0)</text>
202205
</string>
203206
<string id="ui_mm_lst_hdr10_tonemapper_reinhard2">
204-
<text>Reinhard (Lw = 3.8)</text>
205-
</string>
206-
<string id="ui_mm_lst_hdr10_tonemapper_reinhard3">
207-
<text>Reinhard (Lw = 8.4)</text>
207+
<text>Reinhard (Lw = 3.0)</text>
208208
</string>
209209
<string id="ui_mm_modded_exes_hdr10_tonemap_mode">
210210
<text>HDR10 Ðåæèì òîíîâîãî îòîáðàæåíèÿ (r4_hdr10_tonemap_mode)</text>
@@ -218,6 +218,18 @@
218218
<string id="ui_mm_lst_hdr10_tonemap_mode_color">
219219
<text>Öâåò</text>
220220
</string>
221+
<string id="ui_mm_modded_exes_hdr10_brightness">
222+
<text>HDR10 ßðêîñòü (r4_hdr10_brightness)</text>
223+
</string>
224+
<string id="ui_mm_modded_exes_hdr10_brightness_desc">
225+
<text>Ðåãóëèðóåò ïîäúåì òåíåé èçîáðàæåíèÿ.  ïåðâóþ î÷åðåäü âëèÿåò íà òåíè. Íàñòðîéòå, åñëè èçîáðàæåíèå ñëèøêîì ñâåòëîå èëè ò¸ìíîå.</text>
226+
</string>
227+
<string id="ui_mm_modded_exes_hdr10_gamma">
228+
<text>HDR10 Ãàììà (r4_hdr10_gamma)</text>
229+
</string>
230+
<string id="ui_mm_modded_exes_hdr10_gamma_desc">
231+
<text>Ðåãóëèðóåò ãàììó èçîáðàæåíèÿ.  ïåðâóþ î÷åðåäü âëèÿåò íà ñðåäíèå òîíà. Íàñòðîéòå, åñëè èçîáðàæåíèå ñëèøêîì ÿðêîå èëè ò¸ìíîå.</text>
232+
</string>
221233
<string id="ui_mm_modded_exes_hdr10_exposure">
222234
<text>HDR10 Ýêñïîçèöèÿ (r4_hdr10_exposure)</text>
223235
</string>
@@ -242,6 +254,138 @@
242254
<string id="ui_mm_modded_exes_hdr10_saturation_desc">
243255
<text>Ðåãóëèðóåò íàñûùåííîñòü èçîáðàæåíèÿ.</text>
244256
</string>
257+
<string id="ui_mm_modded_exes_hdr10_ui_saturation">
258+
<text>HDR10 UI Íàñûùåííîñòü (r4_hdr10_ui_saturation)</text>
259+
</string>
260+
<string id="ui_mm_modded_exes_hdr10_ui_saturation_desc">
261+
<text>Ðåãóëèðóåò íàñûùåííîñòü ïîëüçîâàòåëüñêîãî èíòåðôåéñà ñ ó÷¸òîì ïðîçðà÷íîñòè. Ýòî êîððåêòèðóþùèé êîýôôèöèåíò, ïðîïîðöèîíàëüíûé ñòåïåíè ïðîçðà÷íîñòè ýëåìåíòà.</text>
262+
</string>
263+
<string id="ui_mm_modded_exes_hdr10_bloom_on">
264+
<text>HDR10 Ñâå÷åíèå (r4_hdr10_bloom_on)</text>
265+
</string>
266+
<string id="ui_mm_modded_exes_hdr10_bloom_on_desc">
267+
<text>Âêëþ÷àåò èëè âûêëþ÷àåò HDR-ñâå÷åíèå. Îòêëþ÷èòå ñòàðûé áëóì ñ ïîìîùüþ ïàðàìåòðà 'r2_ls_bloom_threshold 1'. Ìîæåò âëèÿòü íà ïðîèçâîäèòåëüíîñòü.</text>
268+
</string>
269+
<string id="ui_mm_modded_exes_hdr10_bloom_blur_passes">
270+
<text>HDR10 Ïðîõîäû ðàçìûòèÿ äëÿ ñâå÷åíèÿ (r4_hdr10_bloom_blur_passes)</text>
271+
</string>
272+
<string id="ui_mm_modded_exes_hdr10_bloom_blur_passes_desc">
273+
<text>Îïðåäåëÿåò ðàçìåð ýôôåêòà ñâå÷åíèÿ. Áîëüøèå çíà÷åíèÿ óâåëè÷èâàþò ðàçìåð ýôôåêòà áëóì. Ýòî ìîæåò ïîâëèÿòü íà ïðîèçâîäèòåëüíîñòü.</text>
274+
</string>
275+
<string id="ui_mm_modded_exes_hdr10_bloom_blur_scale">
276+
<text>HDR10 Ìàñøòàá ðàçìûòèÿ áëóì (r4_hdr10_bloom_blur_scale)</text>
277+
</string>
278+
<string id="ui_mm_modded_exes_hdr10_bloom_blur_scale_desc">
279+
<text>Òîíêàÿ íàñòðîéêà ðàäèóñà ñâå÷åíèÿ.</text>
280+
</string>
281+
<string id="ui_mm_modded_exes_hdr10_bloom_intensity">
282+
<text>HDR10 Èíòåíñèâíîñòü ñâå÷åíèÿ (r4_hdr10_bloom_intensity)</text>
283+
</string>
284+
<string id="ui_mm_modded_exes_hdr10_bloom_intensity_desc">
285+
<text>Ðåãóëèðóåò ñèëó ñâå÷åíèÿ. Áîëüøèå çíà÷åíèÿ äåëàþò ýôôåêò áîëåå ðàçìûòûì.</text>
286+
</string>
287+
<string id="ui_mm_modded_exes_hdr10_flare_on">
288+
<text>HDR10 Ñâåòîâûå áëèêè (r4_hdr10_flare_on)</text>
289+
</string>
290+
<string id="ui_mm_modded_exes_hdr10_flare_on_desc">
291+
<text>Âêëþ÷àåò èëè âûêëþ÷àåò HDR-áëèêè. Ìîæåò âëèÿòü íà ïðîèçâîäèòåëüíîñòü.</text>
292+
</string>
293+
<string id="ui_mm_modded_exes_hdr10_flare_threshold">
294+
<text>HDR10 Ïîðîã áëèêîâ îáúåêòèâà (r4_hdr10_flare_threshold)</text>
295+
</string>
296+
<string id="ui_mm_modded_exes_hdr10_flare_threshold_desc">
297+
<text>Óñòàíàâëèâàåò ìèíèìàëüíóþ ÿðêîñòü îáúåêòà äëÿ ïîÿâëåíèÿ áëèêîâ.</text>
298+
</string>
299+
<string id="ui_mm_modded_exes_hdr10_flare_power">
300+
<text>HDR10 Ìîùíîñòü áëèêîâ îáúåêòèâà (r4_hdr10_flare_power)</text>
301+
</string>
302+
<string id="ui_mm_modded_exes_hdr10_flare_power_desc">
303+
<text>Ðåãóëèðóåò îáùóþ ñèëó ýôôåêòà áëèêîâ.</text>
304+
</string>
305+
<string id="ui_mm_modded_exes_hdr10_flare_ghosts">
306+
<text>HDR10 Ïðèçðàêè â áëèêàõ îáúåêòèâà (r4_hdr10_flare_ghosts)</text>
307+
</string>
308+
<string id="ui_mm_modded_exes_hdr10_flare_ghosts_desc">
309+
<text>Ðåãóëèðóåò êîëè÷åñòâî ïðèçðàêîâ, ñîçäàâàåìûõ ýôôåêòîì áëèêîâ. Ìîæåò âëèÿòü íà ïðîèçâîäèòåëüíîñòü.</text>
310+
</string>
311+
<string id="ui_mm_modded_exes_hdr10_flare_ghost_dispersal">
312+
<text>HDR10 Ðàññåèâàíèå ïðèçðàêîâ áëèêîâ îáúåêòèâà (r4_hdr10_flare_ghost_dispersal)</text>
313+
</string>
314+
<string id="ui_mm_modded_exes_hdr10_flare_ghost_dispersal_desc">
315+
<text>Ðåãóëèðóåò ìàñøòàá è ðàññòîÿíèå ìåæäó ïðèçðàêàìè, ñîçäàâàåìûìè ýôôåêòîì áëèêîâ.</text>
316+
</string>
317+
<string id="ui_mm_modded_exes_hdr10_flare_center_falloff">
318+
<text>HDR10 Ðàäèàëüíîå ïàäåíèå ÿðêîñòè áëèêîâ îáúåêòèâà (r4_hdr10_flare_center_falloff)</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_center_falloff_desc">
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<text>Ðåãóëèðóåò ðàäèóñ ïàäåíèÿ (îò öåíòðà ýêðàíà) âêëàäà èçîáðàæåíèÿ â ýôôåêò áëèêîâ. Ïðè ìåíüøèõ çíà÷åíèÿõ áîëüøåå êîëè÷åñòâî èçîáðàæåíèÿ ñîçäàåò èíòåíñèâíûå áëèêè.</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_halo_scale">
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<text>HDR10 Øêàëà îðåîëà áëèêîâ îáúåêòèâà (r4_hdr10_flare_halo_scale)</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_halo_scale_desc">
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<text>Ðåãóëèðóåò ìàñøòàá îòðàæåíèÿ îðåîëà áëèêîâ îáúåêòèâà. Áîëüøèå çíà÷åíèÿ ìîãóò âûâåñòè îðåîë çà ïðåäåëû ýêðàíà.</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_halo_ca">
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<text>HDR10 Õðîìàòè÷åñêàÿ àáåððàöèÿ îðåîëà áëèêîâ îáúåêòèâà (r4_hdr10_flare_halo_ca)</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_halo_ca_desc">
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<text>Ðåãóëèðóåò âåëè÷èíó õðîìàòè÷åñêîé àáåððàöèè íà îðåîëàõ îáúåêòèâà.</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_ghost_ca">
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<text>HDR10 Ïðèçðà÷íàÿ õðîìàòè÷åñêàÿ àáåððàöèÿ áëèêîâ îáúåêòèâà (r4_hdr10_flare_ghost_ca)</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_ghost_ca_desc">
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<text>Ðåãóëèðóåò âåëè÷èíó õðîìàòè÷åñêîé àáåððàöèè íà ïðèçðàêàõ îáúåêòèâà.</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_blur_passes">
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<text>HDR10 Ïðîõîäû ðàçìûòèÿ áëèêîâ îáúåêòèâà (r4_hdr10_flare_blur_passes)</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_blur_passes_desc">
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<text>Ðåãóëèðóåò êîëè÷åñòâî ðàçìûòèÿ, ïðèìåíÿåìîãî ê áëèêàì îáúåêòèâà. Ìîæåò âëèÿòü íà ïðîèçâîäèòåëüíîñòü.</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_blur_scale">
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<text>HDR10 Øêàëà ðàçìûòèÿ áëèêîâ îáúåêòèâà (r4_hdr10_flare_blur_scale)</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_blur_scale_desc">
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<text>Òîíêàÿ íàñòðîéêà ðàäèóñà ðàçìûòèÿ áëèêîâ îáúåêòèâà.</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_ghost_intensity">
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<text>HDR10 Èíòåíñèâíîñòü ïðèçðà÷íûõ áëèêîâ íà îáúåêòèâå (r4_hdr10_flare_ghost_intensity)</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_ghost_intensity_desc">
357+
<text>Ðåãóëèðóåò ñèëó «ïðèçðàêîâ» îáúåêòèâà.</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_halo_intensity">
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<text>HDR10 Èíòåíñèâíîñòü îðåîëà áëèêîâ íà îáúåêòèâå (r4_hdr10_flare_halo_intensity)</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_flare_halo_intensity_desc">
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<text>Ðåãóëèðóåò ñèëó îðåîëîâ îáúåêòèâà.</text>
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</string>
365+
<string id="ui_mm_modded_exes_hdr10_sun_on">
366+
<text>HDR10 Ñîëíöå (r4_hdr10_sun_on)</text>
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</string>
368+
<string id="ui_mm_modded_exes_hdr10_sun_on_desc">
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<text>Âêëþ÷àåò èëè îòêëþ÷àåò ðåíäåðèíã ñîëíöà â HDR, ÷òî ïîçâîëÿåò ëó÷øå èñïîëüçîâàòü öâåò è áëèêè îáúåêòèâà.</text>
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</string>
371+
<string id="ui_mm_modded_exes_hdr10_sun_intensity">
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<text>HDR10 Èíòåíñèâíîñòü ñîëíöà (r4_hdr10_sun_intensity)</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_sun_intensity_desc">
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<text>Ðåãóëèðóåò ÿðêîñòü ñîëíöà HDR.</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_sun_inner_radius">
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<text>HDR10 Âíóòðåííèé ðàäèóñ Ñîëíöà (r4_hdr10_sun_inner_radius)</text>
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</string>
380+
<string id="ui_mm_modded_exes_hdr10_sun_inner_radius_desc">
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<text>Ðåãóëèðóåò âíóòðåííèé ðàäèóñ ðåíäåðèíãà HDR-ñîëíöà. Âíóòðåííèé ðàäèóñ - ýòî îáëàñòü ïîëíîé èíòåíñèâíîñòè.</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_sun_outer_radius">
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<text>HDR10 Âíåøíèé ðàäèóñ Ñîëíöà (r4_hdr10_sun_outer_radius)</text>
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</string>
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<string id="ui_mm_modded_exes_hdr10_sun_outer_radius_desc">
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<text>Ðåãóëèðóåò âíåøíèé ðàäèóñ ðåíäåðèíãà HDR-ñîëíöà. Âíåøíèé ðàäèóñ èçìåíÿåòñÿ îò ïîëíîé èíòåíñèâíîñòè äî 0.</text>
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</string>
245389
<!-- HDR10 -->
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<string id="ui_mm_modded_exes_heat_vision_zombie_cold">

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