|
185 | 185 | <string id="ui_mm_lst_hdr10_tonemapper_aces_hill"> |
186 | 186 | <text>ACES (Hill)</text> |
187 | 187 | </string> |
| 188 | + <string id="ui_mm_lst_hdr10_tonemapper_agx_normal"> |
| 189 | + <text>AgX (Normal)</text> |
| 190 | + </string> |
| 191 | + <string id="ui_mm_lst_hdr10_tonemapper_agx_punchy"> |
| 192 | + <text>AgX (Punchy)</text> |
| 193 | + </string> |
188 | 194 | <string id="ui_mm_lst_hdr10_tonemapper_uchimura"> |
189 | 195 | <text>Uchimura</text> |
190 | 196 | </string> |
191 | | - <string id="ui_mm_lst_hdr10_tonemapper_lottes"> |
192 | | - <text>Lottes</text> |
193 | | - </string> |
194 | 197 | <string id="ui_mm_lst_hdr10_tonemapper_stevem"> |
195 | 198 | <text>SteveM</text> |
196 | 199 | </string> |
197 | 200 | <string id="ui_mm_lst_hdr10_tonemapper_uncharted2"> |
198 | 201 | <text>Uncharted 2</text> |
199 | 202 | </string> |
200 | 203 | <string id="ui_mm_lst_hdr10_tonemapper_reinhard1"> |
201 | | - <text>Reinhard (Lw = 1.7)</text> |
| 204 | + <text>Reinhard (Lw = 2.0)</text> |
202 | 205 | </string> |
203 | 206 | <string id="ui_mm_lst_hdr10_tonemapper_reinhard2"> |
204 | | - <text>Reinhard (Lw = 3.8)</text> |
205 | | - </string> |
206 | | - <string id="ui_mm_lst_hdr10_tonemapper_reinhard3"> |
207 | | - <text>Reinhard (Lw = 8.4)</text> |
| 207 | + <text>Reinhard (Lw = 3.0)</text> |
208 | 208 | </string> |
209 | 209 | <string id="ui_mm_modded_exes_hdr10_tonemap_mode"> |
210 | 210 | <text>HDR10 Tonemapping Mode (r4_hdr10_tonemap_mode)</text> |
|
218 | 218 | <string id="ui_mm_lst_hdr10_tonemap_mode_color"> |
219 | 219 | <text>Color</text> |
220 | 220 | </string> |
| 221 | + <string id="ui_mm_modded_exes_hdr10_brightness"> |
| 222 | + <text>HDR10 Brightness (r4_hdr10_brightness)</text> |
| 223 | + </string> |
| 224 | + <string id="ui_mm_modded_exes_hdr10_brightness_desc"> |
| 225 | + <text>Adjusts the lift of the image. Primarily affects shadows. Adjust if the image is too bright or dark.</text> |
| 226 | + </string> |
| 227 | + <string id="ui_mm_modded_exes_hdr10_gamma"> |
| 228 | + <text>HDR10 Gamma (r4_hdr10_gamma)</text> |
| 229 | + </string> |
| 230 | + <string id="ui_mm_modded_exes_hdr10_gamma_desc"> |
| 231 | + <text>Adjusts the gamma of the image. Primarily affects midtones. Adjust if the image is too bright or dark.</text> |
| 232 | + </string> |
221 | 233 | <string id="ui_mm_modded_exes_hdr10_exposure"> |
222 | 234 | <text>HDR10 Exposure (r4_hdr10_exposure)</text> |
223 | 235 | </string> |
224 | 236 | <string id="ui_mm_modded_exes_hdr10_exposure_desc"> |
225 | | - <text>Adjusts the brightness of the image. Adjust if the image is too bright or dark.</text> |
| 237 | + <text>Adjusts the gain of the image. Primarily affects highlights. Adjust if the image is too bright or dark.</text> |
226 | 238 | </string> |
227 | 239 | <string id="ui_mm_modded_exes_hdr10_contrast"> |
228 | 240 | <text>HDR10 Contrast (r4_hdr10_contrast)</text> |
|
242 | 254 | <string id="ui_mm_modded_exes_hdr10_saturation_desc"> |
243 | 255 | <text>Adjusts image saturation.</text> |
244 | 256 | </string> |
| 257 | + <string id="ui_mm_modded_exes_hdr10_ui_saturation"> |
| 258 | + <text>HDR10 UI Saturation (r4_hdr10_ui_saturation)</text> |
| 259 | + </string> |
| 260 | + <string id="ui_mm_modded_exes_hdr10_ui_saturation_desc"> |
| 261 | + <text>Adjusts UI saturation weighted by transparency. This is a corrective factor that is proportional to the element's transparency.</text> |
| 262 | + </string> |
| 263 | + <string id="ui_mm_modded_exes_hdr10_bloom_on"> |
| 264 | + <text>HDR10 Bloom (r4_hdr10_bloom_on)</text> |
| 265 | + </string> |
| 266 | + <string id="ui_mm_modded_exes_hdr10_bloom_on_desc"> |
| 267 | + <text>Turns the HDR bloom on or off. Disable the old bloom with 'r2_ls_bloom_threshold 1'. Can affect performance.</text> |
| 268 | + </string> |
| 269 | + <string id="ui_mm_modded_exes_hdr10_bloom_blur_passes"> |
| 270 | + <text>HDR10 Bloom Blur Passes (r4_hdr10_bloom_blur_passes)</text> |
| 271 | + </string> |
| 272 | + <string id="ui_mm_modded_exes_hdr10_bloom_blur_passes_desc"> |
| 273 | + <text>Determines how large the bloom is. Larger values increase the size of the bloom effect. Can affect performance.</text> |
| 274 | + </string> |
| 275 | + <string id="ui_mm_modded_exes_hdr10_bloom_blur_scale"> |
| 276 | + <text>HDR10 Bloom Blur Scale (r4_hdr10_bloom_blur_scale)</text> |
| 277 | + </string> |
| 278 | + <string id="ui_mm_modded_exes_hdr10_bloom_blur_scale_desc"> |
| 279 | + <text>Fine-grained adjustment of the bloom radius.</text> |
| 280 | + </string> |
| 281 | + <string id="ui_mm_modded_exes_hdr10_bloom_intensity"> |
| 282 | + <text>HDR10 Bloom Intensity (r4_hdr10_bloom_intensity)</text> |
| 283 | + </string> |
| 284 | + <string id="ui_mm_modded_exes_hdr10_bloom_intensity_desc"> |
| 285 | + <text>Adjusts the strength of the bloom. Larger values are more hazy.</text> |
| 286 | + </string> |
| 287 | + <string id="ui_mm_modded_exes_hdr10_flare_on"> |
| 288 | + <text>HDR10 Lens Flare (r4_hdr10_flare_on)</text> |
| 289 | + </string> |
| 290 | + <string id="ui_mm_modded_exes_hdr10_flare_on_desc"> |
| 291 | + <text>Turns the HDR lens flare on or off. Can affect performance.</text> |
| 292 | + </string> |
| 293 | + <string id="ui_mm_modded_exes_hdr10_flare_threshold"> |
| 294 | + <text>HDR10 Lens Flare Threshold (r4_hdr10_flare_threshold)</text> |
| 295 | + </string> |
| 296 | + <string id="ui_mm_modded_exes_hdr10_flare_threshold_desc"> |
| 297 | + <text>Sets the minimum brightness something must be to create a lens flare</text> |
| 298 | + </string> |
| 299 | + <string id="ui_mm_modded_exes_hdr10_flare_power"> |
| 300 | + <text>HDR10 Lens Flare Power (r4_hdr10_flare_power)</text> |
| 301 | + </string> |
| 302 | + <string id="ui_mm_modded_exes_hdr10_flare_power_desc"> |
| 303 | + <text>Adjusts the overall strength of the lens flare effect.</text> |
| 304 | + </string> |
| 305 | + <string id="ui_mm_modded_exes_hdr10_flare_ghosts"> |
| 306 | + <text>HDR10 Lens Flare Ghosts (r4_hdr10_flare_ghosts)</text> |
| 307 | + </string> |
| 308 | + <string id="ui_mm_modded_exes_hdr10_flare_ghosts_desc"> |
| 309 | + <text>Adjusts the number of lens ghosts created by the lens flare effect. Can affect performance.</text> |
| 310 | + </string> |
| 311 | + <string id="ui_mm_modded_exes_hdr10_flare_ghost_dispersal"> |
| 312 | + <text>HDR10 Lens Flare Ghost Dispersal (r4_hdr10_flare_ghost_dispersal)</text> |
| 313 | + </string> |
| 314 | + <string id="ui_mm_modded_exes_hdr10_flare_ghost_dispersal_desc"> |
| 315 | + <text>Adjusts the scale and spacing of lens ghosts created by the lens flare effect.</text> |
| 316 | + </string> |
| 317 | + <string id="ui_mm_modded_exes_hdr10_flare_center_falloff"> |
| 318 | + <text>HDR10 Lens Flare Center Falloff (r4_hdr10_flare_center_falloff)</text> |
| 319 | + </string> |
| 320 | + <string id="ui_mm_modded_exes_hdr10_flare_center_falloff_desc"> |
| 321 | + <text>Adjusts the falloff radius (from the center of the screen) of image contribution to lens flares. Smaller values cause more of the image to create intense lens flares.</text> |
| 322 | + </string> |
| 323 | + <string id="ui_mm_modded_exes_hdr10_flare_halo_scale"> |
| 324 | + <text>HDR10 Lens Flare Halo Scale (r4_hdr10_flare_halo_scale)</text> |
| 325 | + </string> |
| 326 | + <string id="ui_mm_modded_exes_hdr10_flare_halo_scale_desc"> |
| 327 | + <text>Adjusts the scale of the lens halo reflections. Larger values can place the halo outside the bounds of the screen.</text> |
| 328 | + </string> |
| 329 | + <string id="ui_mm_modded_exes_hdr10_flare_halo_ca"> |
| 330 | + <text>HDR10 Lens Flare Halo Chromatic Aberration (r4_hdr10_flare_halo_ca)</text> |
| 331 | + </string> |
| 332 | + <string id="ui_mm_modded_exes_hdr10_flare_halo_ca_desc"> |
| 333 | + <text>Adjusts the amount of chromatic aberration on lens halos.</text> |
| 334 | + </string> |
| 335 | + <string id="ui_mm_modded_exes_hdr10_flare_ghost_ca"> |
| 336 | + <text>HDR10 Lens Flare Ghost Chromatic Aberration (r4_hdr10_flare_ghost_ca)</text> |
| 337 | + </string> |
| 338 | + <string id="ui_mm_modded_exes_hdr10_flare_ghost_ca_desc"> |
| 339 | + <text>Adjusts the amount of chromatic aberration on lens ghosts.</text> |
| 340 | + </string> |
| 341 | + <string id="ui_mm_modded_exes_hdr10_flare_blur_passes"> |
| 342 | + <text>HDR10 Lens Flare Blur Passes (r4_hdr10_flare_blur_passes)</text> |
| 343 | + </string> |
| 344 | + <string id="ui_mm_modded_exes_hdr10_flare_blur_passes_desc"> |
| 345 | + <text>Adjusts the amount of blur applied to lens flares. Can affect performance.</text> |
| 346 | + </string> |
| 347 | + <string id="ui_mm_modded_exes_hdr10_flare_blur_scale"> |
| 348 | + <text>HDR10 Lens Flare Blur Scale (r4_hdr10_flare_blur_scale)</text> |
| 349 | + </string> |
| 350 | + <string id="ui_mm_modded_exes_hdr10_flare_blur_scale_desc"> |
| 351 | + <text>Fine-grained adjustment of the lens flare blur radius.</text> |
| 352 | + </string> |
| 353 | + <string id="ui_mm_modded_exes_hdr10_flare_ghost_intensity"> |
| 354 | + <text>HDR10 Lens Flare Ghost Intensity (r4_hdr10_flare_ghost_intensity)</text> |
| 355 | + </string> |
| 356 | + <string id="ui_mm_modded_exes_hdr10_flare_ghost_intensity_desc"> |
| 357 | + <text>Adjusts the strength of lens ghosts.</text> |
| 358 | + </string> |
| 359 | + <string id="ui_mm_modded_exes_hdr10_flare_halo_intensity"> |
| 360 | + <text>HDR10 Lens Flare Halo Intensity (r4_hdr10_flare_halo_intensity)</text> |
| 361 | + </string> |
| 362 | + <string id="ui_mm_modded_exes_hdr10_flare_halo_intensity_desc"> |
| 363 | + <text>Adjusts the strength of lens halos.</text> |
| 364 | + </string> |
| 365 | + <string id="ui_mm_modded_exes_hdr10_sun_on"> |
| 366 | + <text>HDR10 Sun (r4_hdr10_sun_on)</text> |
| 367 | + </string> |
| 368 | + <string id="ui_mm_modded_exes_hdr10_sun_on_desc"> |
| 369 | + <text>Enables or disables the HDR sun rendering which takes better advantage of bloom and lens flares.</text> |
| 370 | + </string> |
| 371 | + <string id="ui_mm_modded_exes_hdr10_sun_intensity"> |
| 372 | + <text>HDR10 Sun Intensity (r4_hdr10_sun_intensity)</text> |
| 373 | + </string> |
| 374 | + <string id="ui_mm_modded_exes_hdr10_sun_intensity_desc"> |
| 375 | + <text>Adjusts the brightness of the HDR sun.</text> |
| 376 | + </string> |
| 377 | + <string id="ui_mm_modded_exes_hdr10_sun_inner_radius"> |
| 378 | + <text>HDR10 Sun Inner Radius (r4_hdr10_sun_inner_radius)</text> |
| 379 | + </string> |
| 380 | + <string id="ui_mm_modded_exes_hdr10_sun_inner_radius_desc"> |
| 381 | + <text>Adjusts the inner radius of the HDR sun rendering. The inner radius is the region of full intensity.</text> |
| 382 | + </string> |
| 383 | + <string id="ui_mm_modded_exes_hdr10_sun_outer_radius"> |
| 384 | + <text>HDR10 Sun Outer Radius (r4_hdr10_sun_outer_radius)</text> |
| 385 | + </string> |
| 386 | + <string id="ui_mm_modded_exes_hdr10_sun_outer_radius_desc"> |
| 387 | + <text>Adjusts the outer radius of the HDR sun rendering. The outer radius fades between full intensity and 0.</text> |
| 388 | + </string> |
245 | 389 | <!-- HDR10 --> |
246 | 390 |
|
247 | 391 | <string id="ui_mm_modded_exes_heat_vision_zombie_cold"> |
|
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