Update Actor_Weapon.cpp#129
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themrdemonized merged 2 commits intothemrdemonized:all-in-one-vs2022-wpofrom Feb 19, 2025
Merged
Update Actor_Weapon.cpp#129themrdemonized merged 2 commits intothemrdemonized:all-in-one-vs2022-wpofrom
themrdemonized merged 2 commits intothemrdemonized:all-in-one-vs2022-wpofrom
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Please make it into toggle able via console variable |
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Added Console variable "g_firepos_zoom" |
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Update Actor_Weapon.cpp (cherry picked from commit 19e5ecb)
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Changed else if to make firepos work while aiming. Not sure if it doesn't break anything
pWeapon->GetZRotatingFactor() != 1.f was preventing g_firepos from working while player is aiming