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Feature/ubgl alt aim separated keybinds#134

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themrdemonized merged 3 commits intothemrdemonized:all-in-one-vs2022-wpofrom
Bence7661:feature/ubgl_canted_separated_keybinds
Mar 5, 2025
Merged

Feature/ubgl alt aim separated keybinds#134
themrdemonized merged 3 commits intothemrdemonized:all-in-one-vs2022-wpofrom
Bence7661:feature/ubgl_canted_separated_keybinds

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@Bence7661
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@Bence7661 Bence7661 commented Mar 4, 2025

Adds the ability to separately set keybinds for UBGL (Under Barrel Grenade Launcher) and alternat aim switch (Canted, Laser, etc).

Also adds a feature:

  • The gun will "remember" what aim mode you were using before switching to the UBGL, so when you switch back it will know what aim mode to place you in.
  • Added console (aimmode_remember) command to toggle this feature since the animation can get a bit weird. I can provide example video if requested. The command is also added to options menu.

Example: I have a Scope, Canted sight and UBGL on my gun. I press the alt aim keybind so now I'm aiming down the canted sight. Then I press the key to switch to the UBGL and then I either press the UBGL switch again (to put UBGL away) or press the alt aim keybind and I will end up aiming down in my canted sight again.

…to GL from. So if you were using canted then swtiched to GL "put the GL away" you will return to canted aim instead of the scope.
@Bence7661
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Sorry I fckd up the PR I wanted to send this to my fork and then send the fork to your repo, but I guess it's fine this way too. I can cancel and do it the way I mentioned if you prefer.

@themrdemonized themrdemonized merged commit a539d0e into themrdemonized:all-in-one-vs2022-wpo Mar 5, 2025
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themrdemonized added a commit that referenced this pull request Mar 5, 2025
…keybinds

Feature/ubgl alt aim separated keybinds

(cherry picked from commit a539d0e)
Bence7661 added a commit to Bence7661/xray-monolith-engine that referenced this pull request Mar 12, 2025
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2 participants