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Add support for distortion on HUD geometry#174

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themrdemonized merged 1 commit intothemrdemonized:all-in-one-vs2022-wpofrom
nltp-ashes:all-in-one-vs2022-wpo
Apr 21, 2025
Merged

Add support for distortion on HUD geometry#174
themrdemonized merged 1 commit intothemrdemonized:all-in-one-vs2022-wpofrom
nltp-ashes:all-in-one-vs2022-wpo

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@nltp-ashes
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This PR adds support for distortion shaders on HUD geometry.

Most of the code is inspired (an exact copy) of code made by Drombeys for the IX-Ray engine. So credits goes to them for the work, I simply ported it to Anomaly's engine.

Co-authored-by: Drombeys <23724295+Drombeys@users.noreply.github.com>
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themrdemonized commented Apr 20, 2025

Why there are changes in dog ai files 🤣

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Ah. These are left over changes from something else I was trying to do. Well, technically, these aren't changes. Just code reformat because whoever formatted it before had serious issues.

@themrdemonized themrdemonized merged commit 5a91e74 into themrdemonized:all-in-one-vs2022-wpo Apr 21, 2025
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themrdemonized added a commit that referenced this pull request Apr 21, 2025
Add support for distortion on HUD geometry

(cherry picked from commit 5a91e74)
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2 participants