Scriptable Nearwall#201
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themrdemonized merged 2 commits intothemrdemonized:landerfrom May 1, 2025
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Had to rebase this back onto |
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Adds
actor_hud_on_nearwallfor intercepting and modifying the near-wall transforms from Lua.It receives transform index, offset distance / direction, mutable offset matrix, and a mutable override flag for suppressing built-in behaviour. The barrel trace is updated after the offset is applied, so the crosshair and bullet impact point both respect it.
This should be sufficient to hook WCT's per-weapon offsetting logic into the new system without too much trouble. For demo purposes, I've uploaded my basic testing script as a gist. Drop it into gamedata, and weapons + devices should start tilting up instead of moving backward when approaching a wall with
g_nearwall 2.